Three new weapons.

8 replies [Last post]
Dwho
Legacy Username

Flamethrower, Icethrow and Sparkthrower.

I feel like these would break the game so I have thought of balance issues and ways around them

First off, they would be like bombs. You'd have to charge them to use them. They would have an active time. Probably a three second shoot with mid-range.

These weapons would have drawbacks such as
Slower movement speed (cause they are heavy)
(Tanks mounted on back)
(Can't run while firing, only pivoting)
If you're charging or firing the weapon and your tank is hit by anything that deals piercing damage, you tank explodes and deals you some damage, along with being in strong Burn, Shock, or, Freeze.
I feel as it is a fair trade off.

Now as for DPS
It wouldn't deal a constant stream of damage. That would break the weapons to much. It would deal one direct damage, with guaranteeing the status condition.
Ex. A wolver walked infront of the weapon, wolvers are resistant to elemental weapons (which these would be obviously) it would deal 12 damage and then the stream of DOT (damage over time). But if you hit one wolver, you could pivot and hit another enemy around you, inflicting the base damage + Status condition.

Upgrades would go
Starts out as 3*)Weak Status condition
4*) Moderate status condition + boosted base damage
5*)Strong status condition + boosted base damage

I have put some thought into this idea. I understand how broke these weapons are still, but it's a decent trade off.
I doubt these would ever be in, this is just an idea and personally, I wouldn't want to see it.

Let me see the criticism and your comments to this.

And while we're at it, why not add in whips. That'd be cool lol

Macorncan
Legacy Username
Objection!

this is little overpowering. One reason, if player deiced flamethrower and gun with it make it better could make end of the knight's swords of all time. to the fact colliding, the player have to do is keep away as long as they can and this will overwhelming the boss, even the biggest boss himself.

parvus
Legacy Username
i think it would make a fine

i think it would make a fine set of new weapons if they balanced it right.

For instance i think a flame/ice thrower should b like haze bomb variants and do extremely little damage if any on contact. the whole point of them would b to conjure status problems.

also when moving with them obviously ur movement speed should b reduced. each weapon could have a set recharge and reload time.

if t2 and 3 gremlins can have awesome flamethrowers, why can't us spiral knights XD

Dwho
Legacy Username
@Macorncan

I don't think you read my ideas on the balance. It says it would do very little damage, you can't move while using it, and to use it, you have to charge it.

Along with the tank and piercing damage. But I don't want to see these weapons in.

Think about this

Someone places a shivermist down, FrostThrower comes up from behind the enemy after the bomb goes off. Shoots the charge and keeps refreezing while the rest of the team goes up and DPS's the whole mob. In arena's, the last wave last room - the Shivmist and Ice thrower would be a broken combination.

But I honestly think that whips should be put in. But I thank you for your opinion.

Macorncan
Legacy Username
Now now, this point

Now now, this point flamethrower and having a ice pistol is best combo to stop ur enemy which could be used in pvp. unlike the other npc use flamethrower -_- they should limited the range of thous guys, its hard to doge flame when its going bounce back on your back-_-.

Anyway, its seem bit cheating, cuz flame thrower can continue long as they can to reach. In addition, its even more powering cuz its 80% to make a person catch on fire (unless they wearing anti fire suit). Bombs is should be ezy trick an enemy where you want them to run to. so it kind of solved against mobs which I did fought group mobs with my sword and pistol. which I done ezy keep away.

Dwho
Legacy Username
I still don't think you read

I still don't think you read it right. I limited the powers. It's mid range. Like the range of Avengers charge attack. And I gave it an attack time of 2.5 seconds. So for 2.5 seconds you can't move side to side or back and forth, you can only turn. That leaves you open because the weapon wouldn't stun. I fail to see your argument. I didn't say they would be like the flamethrowers that the the NPCs have. Please reread everything that I wrote and don't post ignorant, hard to read posts.

Please.

Or, at least, make your points more clear. I can't even understand what you meant.

And flamethrower and Ice bomb would be the best.
Hail Driver isn't guaranteed to freeze. I have a hail driver. It's my trusted gun, but more often than not it doesn't freeze unless there is mobs. And even in mobs, bombs freeze more of them more often.

Macorncan
Legacy Username
tatics

Ok I clarified it bit more, there is no cool down for swapping weapons. Think about the charge in the game how hard it could become, there is always way give yourself enough time to stop a mob, cuz we got angels, blocks and long paths. These are highly r shields uses. The dangerous flame of the enemies you could ezy doge, wait and kill or charge so you can drag the enemies into narrows path you want hit them in rows. we don't want to make another combo that change to be fourth which it could defeat swords and guns. Think of rock, paper and scissor. They have boundary that they have weakness, if adding another unknown object could not even the teams out. so you have guns, bombs and pistol, adding flamethrowers could bring little disaster and little overwhelming unless adding other weapons that could be long rage to reach and slower attacks which ppl will ask for simple mid-evil weapons and modern weapons these days.

Dwho
Legacy Username
Oh I see the concerns. The

Oh I see the concerns. The fire one would be more broke than the rest. But the Ice one would stop everything so swords could go massive damage. But that's all you could use it for. I don't think swords will ever be not needed. Dps is much needed. Thats why you see more swordsmen than gunners and knights. They all have specialties. Bombers have a special job and so do gunners. They are both support characters. They help the DPSer's. Adding those three weapons would add another support character to the game.

If you have the throwers equip, movment speed will be decreased no matter what weapon you're wielding at the time. If you have all three of them, your movement speed will be stupid slow. Having anymore than one would prolly make a burden on any party

Dwho
Legacy Username
Oh I see the concerns. The

Oh I see the concerns. The fire one would be more broke than the rest. But the Ice one would stop everything so swords could go massive damage. But that's all you could use it for. I don't think swords will ever be not needed. Dps is much needed. Thats why you see more swordsmen than gunners and bombers. They all have specialties. Bombers have a special job and so do gunners. They are both support characters. They help the DPSer's. Adding those three weapons would add another support character to the game.

If you have the throwers equip, movment speed will be decreased no matter what weapon you're wielding at the time. If you have all three of them, your movement speed will be stupid slow. Having anymore than one would prolly make a burden on any party