Thanks Grey Havens for a very nice sleep update, I just wanted to post what I really like about it:
+ I love the fact that we had a new material to farm for the new items, so veteran players can experience the old feeling of having to collect materials to craft instead of just using the tons of materials we already have from the past. For future new craftable items, I'd really love if they required new materials, even if they do not come with their own new levels.
+ The levels are great: They have nice designs with new puzzles etc. Especially the Torporal Tantrum level is a great arena style level. Also nice that they're mostly piercing damage which means piercing armors get some extra value.
+ The levels and armors are esthetically pleasing.
Some criticism:
- Did the armor sets really need a stun penalty? I know that stun doesn't last very long anyway, but by giving status penalties to armors they become much less appealing for endgame players who want to go for UVs on them. A stun max UV on the sleep armors would just neutralize the penalty, making it a lame UV to get compared to any other status max UV. Same thing goes for the gunner armors, the penalties on them make them much less appealing to craft.
Overall: Really nice job on Starlight Cradle levels, I love 'em. Maybe one last thing: it would be cool if the new casino trinkets could also very rarely drop from Sloombargos (somnambulist) and other giant gels for the others (daybreaker band/dawn bracelet/early riser ring). Perhaps only have the trinkets drop in their respective tier in a hard level, sort of like the trinkets from grinchlin assault.
You have to know that sleep lelvels existed since beta. But it had bug, GH fixed it and released.