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mist energy and tanks

8 replies [Last post]
Sat, 06/18/2011 - 19:24
Littlerocketman's picture
Littlerocketman

I think that 24hrs to get 100 mist energy is way too long. maybe halve the time to like, 12hrs for 100. About the tanks as well, they can be useful but hard to get. make them an item that is actually buyable, but make them cost less crowns than getting 100 CE. just my opinion

Sat, 06/18/2011 - 19:37
#1
Sunless's picture
Sunless
I think that 24hrs to get 100

I think that 24hrs to get 100 mist energy is way too long.

That's why it's 22 hours. KNOWLEDGE.

Sat, 06/18/2011 - 20:02
#2
Madadder's picture
Madadder
have u ever thought that

have u ever thought that someone somewhere on these forums suggested such a thing?

look at one point in time they sat down and hashed out a fair amount of ME and it's regeneration rate i suggest to you that u learn the ways to make money to buy energy using crowns

Mon, 06/20/2011 - 17:59
#3
termz
Legacy Username
energy problems "fix's"

you do realize that some people that just start out the game say 80% of the gaming population actually start the game "noob" and dont read any of the info on the game because most of the gamers are ether lazy or they are kids that just want to start the game and play for as long as posible. then they are stuck waiting for the refill when all they want to do is play. they should add another system that allows you to ether:

A: an event for 1 day that new players get 50-100 extra energy.

B: have an intro designed with the tutorial about energy that people "must read" sense energy is needed for the game play.

C: have a design for a mini-game to play costs 5 energy and make it a dungeon on progress(the further you get the more energy you can make[must be solo or prob 2 players])

D: have a design for a mini-game to play costs 1 energy like a quiz allowing anyone to play and make energy say a 10 question quiz that gives out 2 energy for each right answer. and maybe a monthly quiz (once a month) that is 20 questions and gives out 5 energy per right answer. these would motivate people to play more.

E: have a design for a mini-game to play costs 1 energy like a pvp match max 20 players per room. (free for all, or team battle- with waypoints to keep control of. ) and 1st,2ed,3rd place winners get (1st place=5 energy per players that played, 2ed place=3 energy per players played, 3rd place= 2 energy per players played.) and as default for just playing in the game you get 2 energy back.

next, they should also keep the pay for energy with money but also add in unique items to buy like armor, weapons, appearance, and aura's for a blades, shields, and guns. this would keep up the money coming to 3rings, and sega with out sacrificing game play, or the economy of the game

these would make people be able to play longer and have more fun with the game instead of waiting for energy to get back so you can make enough money to pay for the energy. this would also allow the 22 hours for the recharge to stay because people could make more energy easyer and be able to play a little longer. a game that is based off the energy like this one isn't fulfilling the gamers needs. what they want is to be able to play and have fun, they don't want to wait to be able to play!

Mon, 06/20/2011 - 18:23
#4
termz
Legacy Username
P.S.

Also they should make it so the energy isn't based on the computer. i checked on the energy being linked to the account to the other characters you try to make, but its not just the account. i made a new account to check and see if the energy changed but it didn't. they need to make the energy based off the characters not off of the computer or the account. this way people can make a new character because they messed up on there first one and be able to play and make up for the mistakes they made instead of having to wait to play because they didn't read about the information on the game.

When a game in energy based like this one "YOU NEED TO LET THEM KNOW!"

Say your a 13 year old kid. the only thing going on in your mind right now is that you want to play, and you don't care about the rules you want to learn with hands on experience. you go in to the dungeons to kill monsters and your having a blast, then you run out of energy and you die by the monsters because you went to far down. then when you have a lot of money you think "I need to make my self stronger" so you go and buy stronger weapons and armor. now your ready to destroy any enemy that you may run across, but you have a problem you don't have enough energy to go in to the dungeon because in the tutorial it didn't tell you about how each time you go down it costs energy. so then you try to find a way to make energy and you find out you have to buy it. now you notice the gear you bought you should have spent on energy instead and now your stuck with no money and no energy.
Now say you've waited 6-10hours (sense this is the average time a person waits from work, sleep, and school and he's a kid and only wants to play) now with what little energy he has he can finally jump in to the dungeons and play again. but after its all over and he's out of energy he still does not have enough to buy more energy after about 30minutes to an hour of playing. so then he just quits and jumps to a new game because its not fun if you cant play.

Mon, 06/20/2011 - 18:43
#5
Madadder's picture
Madadder
termz that would be abused by

termz that would be abused by the pros. no one would buy CE if all the mist energy was separate. One could glide on multiple accounts of mist energy without spending a dime/ paying via crowns and transfer the funds to any character with minimum overhead in terms of CE

they did the right thing in the way they implemented the ME. it is harsh but nothing one cant overcome

think please

Tue, 06/21/2011 - 01:00
#6
termz
Legacy Username
I'm sorry but your the one

I'm sorry but your the one that doesn't seem to be thinking...

1. i was suggesting what they could do to fix little problems addressing what people think the energy usage should be. i know that the way they made the ME is good for people who play the game a lot and would abuse it. BUT, i was also saying;
"you do realize that some people that just start out the game say 80% of the gaming population actually start the game "noob" and don't read any of the info on the game because most of the gamers are ether lazy or they are kids that just want to start the game and play for as long as possible."

i suggested that they change the way they have the tutorial because the way it is now people don't understand how the energy works tell its ether to late or they are the 20% that actually read about the game. a lot of the successful games that are out that rely on energy have the information in the tutorial so people don't complain about the energy usage. they show how the energy is used to enter dungeons, how its used for reviving, how its used to craft and upgrade, and how to buy it.

these are all needed for people from the 80% that don't take the time to read about the game plus this would also increase the gamers experience because they would know how to play and maintain playing the game longer. otherwise like how it is now they are going to get complaints a lot more.

please read everything before you comment on just 1 suggestion.

Tue, 06/21/2011 - 01:12
#7
Madadder's picture
Madadder
wow arent we the bratfine a

wow arent we the brat

fine a redefined aspect of the tutorial covering the energy issue is acceptable not the separate mist energy without paying or playing some dumb mini game for energy

im all for loitering around haven when there is something to do but not if its going to ruin this economy with cheap non profitable mist gain schemes that will most likely aid in forcing SK to shut down

Tue, 06/21/2011 - 10:07
#8
termz
Legacy Username
the energy aspects of the

the energy aspects of the suggestions i sent was what people suggested to me. (not my own)

but yes the tutorial would be a great aspect to change in the game.

don't tell someone to "think please" if you don't give out a detailed response that is just being immature.

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