For people who roll on punch, it could happen that your hands get to a rhythm and keep rolling and before you stop you roll over an UV you wanted to keep. We have a prompt whenever we roll over an existing UV, but if I'm looking for H/VH UVs then that prompt will show up a lot and therefore I would turn it off.
My suggestion is that the prompt has levels, Instead of a mere on/off, the player can decide at what UV level the prompt works, so if I chose High then when I roll over a low or med UV it won't show up but when I try to roll over a High or VH UV it will ask for confirmation. If I set it to VH then it will not prompt the player when rolling over low-high, but only on VH. And so on for each of the four UV levels.
Hell, this could be taken further. Who cares about beast VH?
Noone, that's who. Punch would be further improved by a setting that prompts you only when you get CTR or ASI UVs in at least the level specified in your setting.
Since the player can and will at that point put in an autoclicker, you might as well cut the middleman and add a second button that keeps draining your money until it rolls one of those specified UVs.
Of course, this eliminates that juicy skinner box from the equation so it would never happen.