(Sorry, bad english)
Hi Knights!
With the gunner update, change the way Catalizer-Line work, passing from a gun with slow shots but with high damage become in a gun that the bullets tag to the opponent and with a charged shot explode, but this turned it into a weapon that generally does no direct damage.
Why should they be changed?
Now the weapon is totally useless in pvp and in pve only "works" with slow enemies (lumbers) or stationary (turrets), so in most cases it is better to use any other pistol, because do it better the function of causing damage at a distance until to approach the enemy.
How could it be changed?
Unstable Energy Shots:
Basic atacks: bullets tag to the enemy and after 4 seconds explode.
Charge atack: shots a bigger orb that tag and after 3 seconds detonate with great knock*back.
(Note: Needed be reduced the current charge speed).
Please let me know your thoughts with +1 or -1
I imagine this to be VERY messy... after you tag a bullet or two the monster will just keep bouncing around the map and you won't even be able to aim another bullet at it so that's a no no from me.
A better solution is to make the charge directly detonate the tagged orbs without firing (like a button) also needs a slight damage increase... now this will be more viable in PvE and SUPER fun in LD, in LD you can just keep spamming normal shots and wait till someone steps in them then prepare a charge and wait till they are near a teammate and BOOM! and for PvE this will make it much easier to kill fast enemies as you don't actually have to hit with a charged bullet to detonate the orbs.