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Make radiant fire crystals even less common and even more costly so that you will get more money

10 replies [Last post]
Fri, 09/15/2017 - 16:22
Fehzors-Forum-Alt's picture
Fehzors-Forum-Alt

If players can't farm radiant fire crystals at all they'll just give in and hand over their wallet to buy energy to trade for them. Then, by increasing the prices they will have to pay more, increasing your revenue even further. Think about it like this-

When a game presents you with a paywall of some sort, do you...
A) Uninstall the game? Of course not. There are no other options for games. Not even a choice. No real dilemma.
B) Pay upwards of a thousand dollars a month, so as to have the fine privilege of "the best" gear that functions better than "that other gear".

Other ideas for making bank include-
1.) Charge 10x as much for trinket/weapon slots + only give one weapon slot free
2.) Shield slot must be unlocked for 500 ce per month
3.) Worse odds in prize boxes, but don't tell people, just put "<1%" and lower it
4.) Don't let players craft chaos! Sell it to them in one of the above "<1%" boxes.
5.) Non-reskin weapons should deal less damage than reskins of weapons.
6.) Rolling UVs should cost energy instead of crowns and should also be more expensive.
7.) No free battle sprite at the start of the game. Players who received them should have theirs revoked.
8.) Auction house should be unlocked for 1000 CE before players are allowed to use it.
9.) Players should only be allowed to trade if they've made a purchase at some point.
10.) Player-Player trading should have a fee associated with it.
11.) Knight color should cost 50K cr per month to maintain, whereby your knight fades to gray otherwise.

You might think this would make players angry. That's both perfectly fine, and can be avoided by introducing changes slowly. You don't remove the radiants all at once, instead you decrease the drop rates with each prize box update until they still drop but at 1/10th what they do now. You don't just revoke the sprites or chaos sets, you do so but with compensation. UV tickets can make up for any misunderstanding.

Sat, 10/07/2017 - 21:15
#1
Aferron-Forum's picture
Aferron-Forum
-

Make Radiant Fire Crystals buy-able by trading in Tails Tails

Radiant Fire Crystals should also be able to be bought by trading in Level-10 5* equipment

Fri, 10/13/2017 - 13:18
#2
Shadow-Turtle's picture
Shadow-Turtle
this is too troll Fehzor :P

Your suggestions here are literally the most Troll thing I've ever seen in Spiral Knights.
And I've witnessed some really troll things such as in my own party, someone hauled a Totem all the way through Depth 27 of King of Ashes just to make the last arena battle a really huge headache.

I'm pretty sure this is satire, and at that point, why even put it up on the suggestion forums? Do you think they don't look at the suggestions?

Tue, 10/17/2017 - 01:10
#3
Qever's picture
Qever
It seems I found the most

It seems I found the most rage-hidden (through trolling) topic ever..
I am on a situation,that i dont get angry anymore.I mean,they know the situation better than us.It seems they dont want or they cant do anything else.
The only thing that affects me here and then ,its when another game gets updated...

Tue, 10/17/2017 - 05:38
#4
Midnight-Dj's picture
Midnight-Dj
Pfft

@Fehzor

That was some amateur attempt, here are some real good ways to earn money.

1) Use GoFundMe to drain some cash from the last of your hopeful player base by promising Spiral Knights 2, and then pull the good ol' radio silence.

2) Make it so that every time your shield break, you need to use a SoL to restore it or it will stay broken. A good way to balance out the SSB power creeps!

3) You only get one free revive, ever, seriously, free2play isn't free you know.

4) 2 promos a month, two is always better than one, how can GH not know that? or better yet 3! No, FOUR!

5) Gears that are redeemed by boss tokens should have a one month expiration date, this will encourage the players to grind more!

6) Those annoying lost souls in shadow play should be a permanent feature in the normal FSC. More challenge.

7) Steal MidnightDJ's rule 63'd arts of spiral knights to advertise the game to young boys! They were our intellectual properties after all!

8) Weapons cannot be unbound, you and your weapons are bound4lyfe.

9) Make your forum admins disguise as real players and discourage/censure any dissenting forumers by simply calling them angry edge lords and keep posting random data sheets.

Tue, 10/17/2017 - 05:57
#5
Fehzors-Forum-Alt's picture
Fehzors-Forum-Alt

I actually have been thinking a lot about FSC, like it clearly gives out too much crowns for how not difficult it is. So.. real talk-

1.) FSC should give 4-5K crowns for its first 4 levels = 1-1.25K crowns per level + 3K from vana tokens

2.) Shadowplay, the danger missions, and especially Dreams and Nightmares should all be buffed massively in terms of crown output

Right now all the new players get to Vanaduke and are like WELP, GAME OVER, TIME TO FARM FOREVER and then quit because "The game is boring" like yes of course it is if all you do is Vanaduke. This way, they'll get to Vanaduke and it'll be an OK level but not "the greatest farming spot" because everyone will see the decreased pay and stop telling them to spend their lives there. Maybe they'll farm it a bit from time to time after they earn fov etc. and go on some runs but they won't like, spend the rest of their life hung up on it. They need to move on, heat their gear, and enjoy the game.

Alternatively, we could just buff FSC. I think bubbles in FSC starting at D25 would be a pretty healthy change, as it would get them ready for similar levels while not drastically increasing the difficulty. Alternatively, they could introduce something like grievers that knights can take care of, but that will make the level more fearsome. It's a classic SK level but the slags don't track you any more and the knight can dash, turn invisible, and do literally anything besides heat 5* gear to level 10, so I think making it harder would be justifiable.

I know that either of these things would cause rioting in the streets since players apparently love to kill slags for 2 hours and then log off but I think it's gotta happen and that it could come with like, a bigger rebalancing update that made shadowplay etc. better so that they'll say "ah, FSC is gone but the new thing is here" rather than "Oh no, no way to make money, rip SK".

Tue, 10/17/2017 - 10:47
#6
Zero-Chill's picture
Zero-Chill
Hmmm... I like your idea Fehzor

I think the final arena at Dreams and Nightmares should have monsters drop some crowns and heat. I mean players deserve some after surviving through all those swarm levels and the more waves they complete the more monsters on the next wave and more crowns and heat it's a perfect idea cause after all this is supposed to be the last level in SK right now, give players a reward for making it that far. This would be most beneficial to bombers actually since it takes a pretty long amount of time to solo FSC (about 45 mins I think) compared to the 15 mins a solo D&N run takes from a bomber. The effort/time spent vs the the rewards players get would make D&N worth and people will actually do vanguard missions (cause some idiots don't even wanna test them after they reach FSC, it's ridiculous). I think the final arena (and only the final arena) should have monsters drop crowns and heat and it should be like 5K crowns in total(?) and maybe the final floor (or the whole level in general) should have usables not drop at all from boxes cause let's get real it's so ridiculous when you make it to the final floor only to find out half of the boxes contained only usables THAT YOU WON'T EVER NEED! It sometimes makes me rage.

Tue, 10/17/2017 - 21:23
#7
Ogygus's picture
Ogygus
Make developers rich again!

1)Add fee to tier2/3 access, 2000 and 4000ce per month
2)Missions, in terms of the game it's still something new, sell it as DLC and take $20 for that and then 3000ce per month.
3)Shadow key is so common, we need shadow lair prize box with 1% chance of the key, all other items are 1UV tickets 95%, 2UV ticket 3% and 3UV ticket 1%.
4)All gear from shadow lair should take energy from the core, cause it was crafted near it, so we need energy to transfer core's power, 10ce/min for each piece of gear.
5)Battle sprites have to eat few pieces of their favorite food every hour.
6)Elite difficulty shouldn't be free, it's not a way to get more money, it's a way to challenge knights, so 3000cr per floor should be reasonable.
7)LD is a real fight club, knight have to pay 1000ce per month to be club's member.
8)Trade chat is for buisness, each message should cost 10ce.
9)Every boss need time and energy to restore, so knights have to wait 2 hours or pay 100ce.
10)If player wants to repeat mission, he have to wait 1 hour or pay 50ce, gremlins have to put treasure boxes back, repair broken traps and many other things.

Wed, 10/18/2017 - 04:59
#8
Fehzors-Forum-Alt's picture
Fehzors-Forum-Alt
I 100% thought Ogyus and Geo-Senpai were the same person there.

I think the big issue here is that they expected players to go for boxes rather than crowns. This would make sense considering that what the knight needs to progress is mostly found in boxes and not so much crowns at all. Even if you did nothing but dreams n nightmares you would get about twice the crowns as radiant fire crystals needed to progress. The problem with this seems to be that knights give up on earning fire crystals etc. and instead go for crowns so that they can buy presumably accessories etc. Ergo we should still attempt to balance hard content (grinchlin etc.) around crowns instead of just saying "oh it drops rads/grinchlin stuff/tokens, players will farm it for that".

Another issue is that the game is still somewhat balanced around the idea that level payouts are comparable. This was the case when it was always the kngiht trading 10 ce for a level, but those days are long gone now and time needs to become the new balancing factor. Respawning enemies and arenas with way too many enemies should be free to drop crowns appropriately.

Wed, 10/18/2017 - 06:06
#9
Zero-Chill's picture
Zero-Chill
@post#8

That's gonna make D&N crown farming runs depending on luck finding the spot with the most respawning enemies and I don't think this game needs to rely on RNG any mo- *flashbacks to black kat farming* *flashbacks to spending over 1 million cr on silver keys to get trash accessories* *stares into the distance* *holds back tears* please... no more RNG based stuff...
It's gonna be a bit boring too fighting the same monster over and over don't you think? With your idea SK is gonna turn slowly into a bit more exciting version of cookie clicker games. So I think respawning enemies shouldn't drop crowns but they can drop heat for example.

Wed, 10/18/2017 - 07:33
#10
Fehzors-Forum-Alt's picture
Fehzors-Forum-Alt

.............And you killed the thread with your garbage hate. Congratulations.

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