Ah yes, Elite difficulty. The only one you should ever play on, since it's the only one that gives semi-decent rewards.
There's just one problem.
The way that it's made "difficult" isn't really difficult: it's just more punishing to be hit.
What do I mean by that exactly, you might be thinking (but probably not)?
I mean that instead of changing anything really substantial they gave monsters nuclear bombs for standard attacks.
What I suggest to fix the problem (i.e. what you actually came here to read):
Instead of beefing up enemy HP and attack power, I have a few possible solutions.
- Slightly increase hitboxes of some attacks (e.g. make Lumber smashes have a small "shockwave": like a weak Trojan): so instead of attacks themselves being punishing to get hit by make the hits harder to avoid (if you can avoid every attack in Normal, Elite isn't actually harder)
- Decrease wind-up period to monster attacks (but not too much so that hits are unavoidable): similar reason to above
- Place more enemies or stronger types of enemies (e.g. replace some wolvers with alphas, grem knockers with thwackers etc.): just make it more interesting
Of course, these shouldn't be put in alongside the ridiculously powerful enemies that already exist: I'd say cut down on the monster's attack (comparable to Advanced) if any of these are implemented.
Sir-Pandabear accidentally posted on another thread, but here's the reply:
I would also like there to be 50% more enemies rather than 50% more hit points. More fun, more interesting, more rewarding.
It's fine to have a bit more health on enemies, but at some point non-dps weapons just get left in the dust.
Yeah, the whole extra HP thing gets annoying as enemies like lumbers just become damage sponges, especially with silkwings. Also, menders become an absolute nightmare if you don't have a decent shadow weapon nearby (nightblade/dark chaingun).
I actually didn't think of more rewarding, but it makes sense: more enemies, more drops! Scale down enemy drops a bit and it'd work just as well as currently.