Hello everybody, let's talk about the game for a few years, since like 2013-2014 nothing considerably good and attractive has been released and i could really say with certainty that more than half of the old players stopped playing because of boredom, i'm not asking for new things to release, they could be reworking things that we already have as boss levels, how difficult it is change the way to go from a level as if it were a mechanism? sorry if i'm hurtful but with small changes are great differences is my opinion and a +1 who agree with me
Make sk great again
And we will build a wall around Haven, and make the Gremlins pay for it!
Though at this point, judging by the wanton slaughter of their race we have unleashed upon them. They would be happy to do that...
Not everyone can pay to go to a shadow lair whenever they want, or are even good enough to play them. Random levels leading up to the boss is a fair suggestion in my opinion, and in the end, it's always nice to have more content that makes the game feel like less of a grind.
Random levels leading up to the boss is a fair suggestion in my opinion
You are describing the arcade I believe, unless you mean the boss levels themselves should be randomized... In which case I would personally disagree since boss "levels" are supposed to be a certain level of difficult and that is more easily balanced when they're almost always a certain way.
However, some sort of arcade miniboss strata might be neat, since that could be themed around having levels that becomes more difficult as you go through... Oh wait, no, that's essentially dark cities and concrete jungles. Well, I suppose more levels like that would be pretty neat, since they are fun to play through most of the time.
I agree with Fangel this can be a bad idea. Think about this instead, extra special danger rooms where you have to face a battlepod and some construct monsters and each battlepod got it's different attack patterns of course and depth increases difficulty of course and make them give the same reward as danger rooms. I can see this as the slime casino (comes and goes). What do you guys think?
they could be reworking things that we already have as boss levels, how difficult it is change the way to go from a level as if it were a mechanism?
So... Shadow lairs?
since like 2013-2014 nothing considerably good and attractive has been released
Vanguard missions and hazardous hardcore mode + 3 new LD maps come to mind as "considerably good and attractive". The whole "starlight cradle" and "sleep status" update has been "considerably good and attractive".
sorry if i'm hurtful but with small changes are great differences is my opinion
Shard bomb/invincitink buff was a great small change. Various performance optimizations and settings options (FPS limiter, windowed mode resizing) have been good changes. Cutting back on promos and instead releasing a single, higher quality promo that lasts longer has been a nice change. Slime Casinos have been a nice crown sink and change. The recent style kit allowing us to swap between character cosmetics has been a small change. Darkfang Thwackers dropping the fabled darkfang shield has been a small change. The entire iron guildhall update and guild statues have been a rather significant "small change".
I can't help but think y'all aren't paying attention to all the "small changes [that make a] great difference [in] my opinion". We get a bunch of small updates, they just don't seem significant on their own because they are just that - small updates. There's no praise or glory to small updates, we take a moment to be excited and then forget about them entirely as they become second nature to us.
Those players that quit playing in 2014 would come back to a bunch of changes, but still be able to play the game fairly easily due to them not being intrusive. Reduced guild upkeep costs, golden slime coins, and the style kit would all slowly become obvious over time as they learn about them, but they won't be lured back by a resizable windowed mode or the fact seraphynx lasers don't have invincitinks anymore. They'll come back for the starlight cradle update. They'll come back for new vanguard missions. Why? Because those are big updates and those are the ones we talk about.