gunner vs Jk?

8 replies [Last post]
Captain-Teemo

I've found success in the advice of these forums, thank you all in advance XD

So - my new question is what can a Gunner do on Jelly King? And what can I look forward to providing for Van?

My current setup - you prolly didn't see my previous post, but I asked about guns / armors and this is what I have built:
4* gunner hat / armor
4* bomber hat / armor
4* shadow / shock / pierce guns
5* ice bomb
4* poison / fire bomb

So here is sorta where I feel I'm at now with Jelly King... "spam poison bombs." Yup, that's it... I haven't felt like my guns have ever made any significant damage to jk, but I know keeping a constant poison helps by keeping him from healing.

The main information I want to know - I haven't done any vandaduke (sp?), what can I look forward to as a gunner for him?

I am satisfied as a gunner in levels, I feel my survivability is very high, and with all 3 damage type guns plus a shivermist I feel my damage output and effect on the battle is positive. I do have a question about armor though - the charge time bonus for bombs from the bomber armor really helps when I need to spam my shivermist... The gun attack speed bonus from gunner armor definitely lets me shoot more... Now obviously I should try these and find out which feels best for me, but as a player if you had a gunner / bomber in your group, would you prefer they had their dps from the guns OR the bomb spam?

robot5656
Legacy Username
You could try and use a swift

You could try and use a swift strike to get your attack speed up, then use bomber for CTR. With your setup you should not be near enemies anyways, but it really helps to have a Valiance for the pushback if you do that in t3.

Loki
Legacy Username
If there's a Gunner or Bomber

If there's a Gunner or Bomber in my group I expect them to have at least one ''neutral'' sword. I also expect them to have guns or bombs that aid the party.

For a Jelly King fight, I expect the Gunner to at least a Magma Driver, since Fire is useful for Jelly King. For a Bomber I expect at least one of the following bombs:
Ash of Agni
Venom Veiler

For Vanaduke I expect a Gunner or Bomber to have guns or bombs that Freeze.

If there's a ''full'' Gunner, ''full'' Bomber, or ''mix'' in my group, if they can't bring anything to the table as far as useful guns and bombs go, they can't stay in my party. If they can inflict useful status ailments then they can stay.

Ozymandius
Legacy Username
So you want to gun down the Jelly King...

It is doable, to murder him with guns. I've done it a few times, just to see I could manage. I haven't tried it since the patch that made Jellies deal Piercing, but I'll give it a go next time I log in as I don't expect it'd be any harder. Loki is right in that you want a gun that deals Fire Status, but I'd recommend a Fiery or Volcanic Pepperbox instead. Just get in his face, shield bumping Jellies aside, and fire a burst into the JK at point blank range. The Pepperbox line does the most damage of any gun in the game, and the way the bullets fan is no issue against big ol' JK. Fire a burst, move a bit, fire another. Keep the Jellies off you with your shield, which when using a Pepperbox should probably be a Swiftstrike. And of course, keeping a few poison vials on hand and using them smartly will help you out. With your current setup, you can try seeing if you can make your Shadowdriver be effective, but I have that gun with a UV very high vs Slimes and I still preferred the Pepperbox. Most likely you are right, in a party using the poison bomb (which I feel is generally underrated, anyway) is probably your current most effective weapon.

As for Vanaduke, a 4 or 5* Voltech or Cryotech will be your bread and butter weapon throughout the Citadel. I prefer the Cryo line, but the Shock will do the same thing for you, so don't feel as if you need to abandon it for the other. A Shivermist is a great asset to any FSC party, so you have that covered. You'll probably also want a Silversix or Argent Peacemaker, which works fine on Undead, Trojans- basically 95% of FSC's denizens, and is preferred for Vanaduke. To answer your questions about armor, it depends on where you want to focus. If you really want to carry 3 guns and the Shivermist, go for the Nameless set. Attack Speed will help you a lot, and the Elemental resist is handy. But on the other hand, Fire will kill you. A lot. If you want to focus on bombing, go for the Bomber set of your choice, probably Volcanic for the Fire Resists. You can mix and match them, but I think for the weapon bonuses you may find that not good enough for either weapon.

As for your last question about people's party preference... I run with four guns regularly, and I could care less if people don't like it. But with the way guns aren't currently supported in the SK Sword Hour Extravaganza, most people I'd guess would probably prefer a dedicated bomber to a dedicated Gunslinger. But the real question is, in this false dilemma, do you want to be a dedicated bomber?

Captain-Teemo
Wow - swiftstrike looks cool,

Wow - swiftstrike looks cool, but it's only 3*. Gonna have to rely on the old dodge duck dip dive and dodge XD

I'll look at making a pepperbox for jk. I felt the fire bomb was nice but didn't add much damage. Maybe pepperbox + poison bomb will work out better. I'm prolly gonna rush 5* poison bomb for my next major upgrade since the aoe increase makes it work so much better.

I enjoy both bombing and gunning, and honestly in the end I'll prolly make all of this XD

Thank you for your input ^_^

galahod
Legacy Username
JK

Here's my main JK gear

5 star shadowsun hat/coat +low damg x2
1x +medium damg trinket - gun
1x +medium speed trinket - gun
Swiftstrike with Fire resist -lvl 10

Volcanic pepperbox - Very high damg to slimes = decent damg around 500 a clip + fire status
Shadow damg+poison status effect - catalyzer 4 star - around 100 damg per shot, charge does about 150-200x5 if u have the time to lay 5 charges on JK - the poison procs alot on charge so its nice
I sometimes bring silent night blade, just to hack away quickly when others are down, but i rarely use any swords throughout the game
-Polaris - just for knockback on the way to JK
blitz needle - medium attack speed UV

yes i have the avenger and all that crap, but The dps doesnt compare to my guns in T3, I can pull close to 2k per clip - shooting clips in under a second.

So i dont like the slow ass swords

Soulstaker's picture
Soulstaker
I personally think bombs are

I personally think bombs are better for JK than guns.

john1111
Legacy Username
shield bumping? there's so

shield bumping? there's so many jelly there it's kinda hard to do that and stand there and fire a burst

Vash_kun
Legacy Username
JK Guns

JK dies quick if you can keep as many status effects going as possible...the Toxic Catalyzer line can do concentrated damage and keep the JK poisoned (so it can't heal itself), but the bullets are really slow so it's tricky to use in that crowded space. I've heard pepperbox does really good fire DPS, but I personally can't deal with standing still to fire so I haven't tried it. I like to carry my argent peacemaker because it lets me blast through block walls quickly and accurately and it's handy in the preceding levels for picking off silkwings. If you solo JK, you might try pairing your gun of choice with a nitronome to part the herd and get you a clear shot.

For FSC and Vanaduke, the Argent Peacemaker is definitely worth bringing (its charge attack is really handy for dealing with the mobs of fire zombies they throw at you) but for the Vanaduke fight, guns' lower DPS and movement speed penalties while attacking are a big liability and that drawback isn't really offset by range since Vanaduke can hit with his mace from almost halfway across the room. People seem to have a lot of success, range attack-wise, with the Divine Avenger's charge attack, but one of the best strategies I've seen against him is shivermist + nitronome. Beware though...bombs' heavy visual effects make the game stutter, which means it's even more likely that you'll get killed by the stupid cheap environment hazards because the engine chokes and teleports you into some fire or something. Good luck.