I've found success in the advice of these forums, thank you all in advance XD
So - my new question is what can a Gunner do on Jelly King? And what can I look forward to providing for Van?
My current setup - you prolly didn't see my previous post, but I asked about guns / armors and this is what I have built:
4* gunner hat / armor
4* bomber hat / armor
4* shadow / shock / pierce guns
5* ice bomb
4* poison / fire bomb
So here is sorta where I feel I'm at now with Jelly King... "spam poison bombs." Yup, that's it... I haven't felt like my guns have ever made any significant damage to jk, but I know keeping a constant poison helps by keeping him from healing.
The main information I want to know - I haven't done any vandaduke (sp?), what can I look forward to as a gunner for him?
I am satisfied as a gunner in levels, I feel my survivability is very high, and with all 3 damage type guns plus a shivermist I feel my damage output and effect on the battle is positive. I do have a question about armor though - the charge time bonus for bombs from the bomber armor really helps when I need to spam my shivermist... The gun attack speed bonus from gunner armor definitely lets me shoot more... Now obviously I should try these and find out which feels best for me, but as a player if you had a gunner / bomber in your group, would you prefer they had their dps from the guns OR the bomb spam?
You could try and use a swift strike to get your attack speed up, then use bomber for CTR. With your setup you should not be near enemies anyways, but it really helps to have a Valiance for the pushback if you do that in t3.