Forums › English Language Forums › General › Suggestions

Search

Bomber update?

17 replies [Last post]
Sun, 11/12/2017 - 11:56
Blast-Calibur

in my time playing (been playing since there was a 10 energy cost for floors), gunners got a big update to try and make gunplay more of an option, but i feel the most bombs got was a sleep addition, but nothing more. i'll try to pitch some ideas, but all are suggestive.

One; make more armor variants for bomber-oriented gameplay, (like the recent gunner armors)
i feel the amount of armors for bombers only really go to allow speed up bombs or damage, but i thought... what about a smaller medium? Like a small bonus to both that doesn't feel unbalanced. maybe going to allow different resistances, but keeping them balanced to each other. maybe instead of speed for 3rd upgrade, increase one bonus instead.

Two; allow vaporizer variants to deal their damage over time, instead of the small first blast
i fell this could be a way to allow vaporizers to be less meant for status. like going and spending about 30-50% of the damage at intervals withing the cloud. i doubt others will feel the same, but the vaporizer damage area feels to small in my opinion. But if we allow a constant AoE for a percent of total damage, it could help better with crowd control also. and if so, we could potentially allow pure damage variants to the fray.

Again, these are suggestions. i don't plan for them to be heard, but i hope this gives something for those people complaining there's "not enough new content." though a thought, hopefully Grey Haven can allow these ideas to give a "spark of life" to some ideas.

Mon, 11/13/2017 - 00:53
#1
Zero-Chill's picture
Zero-Chill
I'd love a bomber update!

I'd love a bomber update! (since I'm a bomber... duh!).
I have some suggestions too:

1. Make a bomber shield that has MSI increased medium FOR BOMBS ONLY.

2. Make Graviton Vortex have some use over Obsidian Crusher (damage-wise I mean) like adding strong curse status (don't make a new bomb as curse will fit with its design perfectly which is awesome anyway).

3. Make shard bombs act like LODGED shards from Tortofists' charge.

My reasons:

1. There's are 1 gunner and 2 swordie shields already and MSI is the most valuable stat to bombers as we need to dodge all the time and it will help F2P or people who don't have a life long enough to grind to reach MSI max (gunners and swordies won't benefit from MSI as it's for bombs only so that'll make it balanced) the crafting path might start with the Scarlet Shield and goes as follows +2 HP > +low MSI > +medium MSI.

2. Graviton Vortex's look is awesome but its damage is pathetic even compared to Obsidian Crusher it doesn't do that much more damage especially if we take poison in account so why not make it have a use? Make it have the same damage as Obsidian Crusher and add curse. It'll prove to be more useful for bombers than other vortexes damage-wise but it'll still be inferior to Electron Vortex to gunners and swordies as all they care about is that their enemies stay still. There aren't enough curse weapons anyway.

3. More damage options to bombers.

My thoughts on your suggestions:

1. For the armor suggestions I think it's good but may be a little greedy as we already have all our needs covered. We have Bombastic Demo for damage in LD with recon we have Volcanic Demo for C42 and Vana we have Mad Bomber for everything if you're skilled enough we have Mercurial Demo for GitM and RT we have Starlit Demo for JK and LD (piercing defense good against toothpicks also a lot of annoying sleep hazers nowadays) we also have Kat Hiss for LoA and HoI (although it's not common). I'm not saying we don't need more bomber armors for specific scenarios I'm just saying we already got our main needs covered.

2. For vaporizers I think it's a great idea but there's a flaw which is it won't work well with Shivermist Buster and it'll keep breaking the freeze and for Torpor Tantrum it'll probably wake the enemies up if dealt enough damage or you can use it for damage instead of crowd-control or both bit with less crowd-control and bombers don't have enough sources for elemental damage anyway so I think this might replace the "Elemental Nitronome" idea and would make non-bombers have some more interest in bombing. I think maybe 20% the damage of the blast seems balanced because the mist cloud lasts for 5 seconds you'll be able to inflict the whole damage of the blast if it the mist damage ticks every second and this'll make Stragger Storm actually a damage and crowd-control bomb at the same time but this will sadly prevent me from freeze-locking a player in LD for the whole match using Shivermist Buster.

I think it's kinda sad that there're only a few good bombers in the game. I'd like to see more people get into bombing and I think these ideas will encourage some players to become bombers.

Tue, 02/27/2018 - 23:27
#2
Flash-Flire's picture
Flash-Flire
@Zero-Chill

Yes to everything.
Yes to ABSOLUTELY everything.

Mon, 03/12/2018 - 14:41
#3
Zero-Chill's picture
Zero-Chill
meow

Bringing this up again. We really need a bomber update.

Mon, 03/12/2018 - 15:33
#4
Fehzors-Forum-Alt's picture
Fehzors-Forum-Alt

You guys are scrubs to the bomber/sword update suggestion. I been writing this since 2013 boyos. The amount of critical thinking I've done on this issue will suggest your face off.

Bomb storage

Here is how this works- you have a certain number of bombs stored up. Charging a bomb and releasing it increases this number by 1. Left clicking places a bomb, and decreases this number by 1. You can't place a bomb if you don't have any stored. If your bombs are full (3 bombs stored) you place a bomb after charging, like how it is now.

This solves a number of issues:
1. Bombs are bad at small encounters. With this, you can quickly deploy bombs to face say, 3 gremlin knockers while your friend swords them to death.

2. Charge time reduction is too good and needed, making bombs a weapon for wealthy knights. With this, bombs are still useful to sword users and gun users, even without CTR.

This is crucial to making bombs a balanced part of the game.

Bomber Armor

Rather than making a new armor set, make 1/3 of the gunner update armors bomb focused and 1/3 sword focused. That way, we don't have an armor crazed Basil and we can still cover all of the bases.

The gunner armor splits first into 3 parts, then into 4 parts, then just upgrades, then splits into 3 again. Logically the split would be directly after the padded set, where the armor would grant normal and then bomb/sword/gun specific damage resistance. The status split would stay, and the final split would be for a subclass. No set would have non-normal resistance unless specified. In the end we would have 12 armor sets for each class, with each main status resistance covered.

Set 1: The "Mad" set

Damage bonus high for one of swords/bombs/guns
Negative damage low for the other 2 of swords/bombs/guns
CTR med for one of swords/bombs/guns
MSI low for one of swords/bombs/guns
Negative status resistance for all non-chosen status effects

Set 2: The "Class" set

Damage bonus low for one of swords/bombs/guns
CTR med for one of swords/bombs/guns
ASI for one of swords/guns; MSI low for bombs in the case of bomber line
Status resistance +5 for one status (chosen)
Status resistance -3 for the anti-status, like it currently is.

Set 3: The "utility" set

CTR med for one of swords/bombs/guns
ASI med for one of swords/bombs/guns
MSI low for one of swords/bombs/guns (med for bombs)
Damage down low for the chosen weapon
+half a bar of each status resistance
+3 health, similar to ancient

This way, real decisions are made, and more interesting classes are formed. You can go all in for a black kat set+ for one weapon, or you can be more of a support, or you can be a decent class user that can opt for other weapons. Excellent.

Blast Bomb Tweaks

Currently blast bombs, the bread and butter of bombing, the main go to that all knights are shown, are despised due to their knockback. For this reason I suggest the following-

Nitronome (and all lower variants): No knockback, dulled blue colour so as to allow vision
Irontech Destroyer: Same as nitronome (no knockback, charge time, etc.) but shadow damage
Big Angry Bomb: No movement loss while charging, fire and stun, same charge as nitro now
Heavy Deconstructor: Moved to 5 star, elemental variant branching off early on. No knockback.

The idea here being that these weapons shouldn't be offensive to others, and should play nicely. That, is what Dark Briar Barrage does, and why DBB is so beloved while the other blast bombs aren't. The role of irontech, nitronome etc. is still desirable, and can be contained with one buffed out bomb that makes up for its knockback.

Shard Bombs

The shard bombs are relatively fine, but suffer from the same knockback issue as well as low damage vs neutral targets. I would personally like to see their damage boosted slightly and their knockback removed, at least from the outer ring of shards. Their flashing lights should be done away with or dulled as well, since they're very distracting. A friendly bomb makes for friendly team mates. A big angry bomb makes for big angry team members.

Other Bombs

It would be really really really awesome if we could get the old radiant sun shards back, and with more damage variants. Their design was perfect for giving bombers utility for trojans, grievers, and many other mobs.

Failing that, we could use a new bomb type. There are tons of suggestions, but my personal favorite is a jelly bomb that drops the little jelly particles that explode. This would be available in slime lockboxes and in multiple colours! Fun, plus it would drive people to the slime casino. If available at easy rates and with rare versions, it could be made affordable to all.

I agree with others that graviton vortex could be...
-Given Strong Stun + no damage decrease
-Given curse and a large damage decrease
-Given freeze and a large damage decrease
-Given a large damage increase
But preferably given curse.

Tue, 03/13/2018 - 05:36
#5
Zero-Chill's picture
Zero-Chill
meow

I don't know if you know this but blast bombs are used for knockback (ZOMG MIND = BLOWN!!!) it's my favorite bomb for that reason which is why I see this suggestion as the stupidest suggestion I've ever seen on the forums since I started playing the game. As for shard bombs I'd prefer for the knockback to stay as well but to act as lodged shards from the tortoguns allowing them to damage enemies that try to pass through them. And for graviton vortex I rethought that maybe curse would be a bit overpowered so maybe it should be freeze instead but I don't agree on the large damage decrease just a normal one to be as strong as obsidian crusher. As for the armor sets I think we already have enough but as I mentioned in another thread we can add ASI on bombs for some of them and change ASI so it decreases bombs' fuse time instead of attack animation. As for the RSS though, I've never used it but I'd like to so +1 for that.

Tue, 03/13/2018 - 05:30
#6
Zero-Chill's picture
Zero-Chill
meow

double meow

Tue, 03/13/2018 - 05:30
#7
Zero-Chill's picture
Zero-Chill
meow

triple meow

Mon, 03/12/2018 - 23:26
#8
Flash-Flire's picture
Flash-Flire
wow

nice triple post

Anyway...

@Fehzor
Yes to pretty much everything

Tue, 03/13/2018 - 15:29
#9
Doctor-Zed
MSI shield for Bomb only

I like the idea of that (currently running MSI VH, would love MSI max :3) but it may be hard to implement on the coding side. If MSI works by applying the buff to the Knight, as opposed to the weapon, there may currently be no system implemented for checking if a specific weapon is equipped to buff the knight. This is different from other "only X weapon type" buff, like boom mods and focus mods, as those apply the buffs to the weapons instead of the knight itself. This is all speculation though, I have no idea (few players do, if any) how MSI coding is implemented.

Tue, 03/13/2018 - 16:00
#10
Zero-Chill's picture
Zero-Chill
meow

If you have MSI and inspect yourself dragging out the stats panel you'll see that MSI is applied to each weapon individually.

Tue, 03/13/2018 - 16:55
#11
Doctor-Zed
Ahh! Thank you for pointing

Ahh! Thank you for pointing that out.

Tue, 03/13/2018 - 17:24
#12
Fehzors-Forum-Alt's picture
Fehzors-Forum-Alt

If it is the case that MSI is applied only to the entire knight then I would suggest going with a universal MSI buff instead, as the stat is good but not *that* good... and in truth the stat is very fun.

Tue, 03/13/2018 - 19:14
#13
Doctor-Zed
Heck, make it a sidegrade to

Heck, make it a sidegrade to the swiftstrike buckler (swiftstep buckler?). even if it's a 3* I'd love to have MSI max. I would still prefer it being bomber only though, as other weapons still benefit from ASI. This would reflect the bomber's playstyle as being so different from the others.

Tue, 03/13/2018 - 20:03
#14
Lordcalvinheins's picture
Lordcalvinheins
+1

a bomber shield sounds good, but DO NOT ask for more bomber armors, you might get a repeat of the gunner armors but for bombs. And that would just Destroy the wiki. and make another meme.

:(

Tue, 03/13/2018 - 21:49
#15
Flash-Flire's picture
Flash-Flire
wow

I think this is just about the most active I've seen a thread in the last few weeks

Wed, 03/14/2018 - 10:41
#16
Umbra-Lunatis's picture
Umbra-Lunatis
+50

this gives me the big yes

Fri, 03/16/2018 - 12:43
#17
Fehzors-Forum-Alt's picture
Fehzors-Forum-Alt

@Zero Chill

That's why I kept one blast bomb with lots of knockback. Overall it would be a nice buff for these weapons, and would make them less intrusive. Everything I put there is for a very well thought out reason.

Powered by Drupal, an open source content management system