Not really sure if this is a bug or just how the game is supposed to work, but it's an issue I've seen in this game since I first started playing 8 or so years ago. I'm wondering if others have been having the same experience where monster attacks and traps will hit my knight seemingly half a second before the animations or fast moving projectiles complete their courses. I've come to get used to shielding waaaay before attacks should hit me, but it's still frustrating none the less.
With devilites especially their projectiles affect my knight from about "this" --------------------- distance. Long before the actual projectile can visibly make contact. Lumbers, Mecha Knights, and Grievers will land their attacks almost immediately upon the attack marker appearing rather than when their attack animations would suggest. Rocket turrets, Howlitzer Skull Missiles, and Zombie Jump Attacks (Normal attacks are fine) are also on my list of offenders.
This could possibly just be my internet, but I can play other online games without issue so I thought I'd drop a line here. And most other enemies function the way that I would call normal. Slimes, Beasts, and most turrets make fair connections.
I didn't put this in "support" or "technical issues" cause I guess I'm more curious if others have this experience as well or if it's just me.
Probably server lag