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Make bombs' fuse times invisible to the enemy team in lockdown

6 replies [Last post]
Fri, 11/17/2017 - 01:37
Zero-Chill's picture
Zero-Chill

I think this suggestion will balance lockdown because:

1. Bombers can't do direct damage and being in a situation where everyone has a gun is almost impossible to survive.
2. The only way for a bomber to attack is by rendering their invisibility frames and start to charge a bomb.
3. All bomber's attacks are visible before the actual attack by a couple of seconds because enemies can see the fuse time or even more if you take charge time in account.
4. Bombs' damage is usually the same as a sword strike so charging a bomb isn't nearly as rewarding compared to swinging/charging a sword.
5. This will encourage the use of blast bombs over haze bombs which are considered annoying by almost all lockdown players and invisibility frames discourages using shard bombs.

There are 3 other solutions that will balance bombs (and bomber gear) not only in lockdown but also in the clockworks:

1. Increase the overall damage of all bombs.
2. Decrease the overall charge time of all bombs.
3: Make attack speed increase decrease the fuse time on bombs instead of increasing the animation speed and add that stat on some of the bomber armors.

Sun, 11/26/2017 - 03:03
#1
Fangel's picture
Fangel
hmm

I would prefer to have the radius remain, but the fuse time be invisible to enemies. If you get your timing down, it won't change too much, however bomb fuses give players a brief moment of "safe time" to approach bombers. Taking that away, they'll need to be more strategic about their approaching, but can stand at the border of the bomb.

Alternatively, introduce the whole "fuse time reduction" thing we've all be clamoring for for a while and make it exclusive to:

A) guardian shield (FTR - low)
B) recon shield (FTR - medium)
C) mad bomber (FTR - medium per piece)

Blam, now you have a neat way to make both mad bomber more viable, but also make lockdown bombing more interesting.

Fri, 12/15/2017 - 02:35
#2
Zero-Chill's picture
Zero-Chill
I like your ideas Fangel.

Just leave the border and not the whole red circle cause it's more attentive than it should be.
Hmmm... A Big Angry Bomb that explodes as quick as a Nitronome... I like that idea. Now you're making Big Angry Bomb and Irontech Destroyer viable too. As well as Mad Bomber but I'd like to suggest making FTR basically ASI on bombs so Fallen set is viable too and that the guardian shield give ASI: medium and the recon shield give none as it already has CTR: very high.

So the new stats of a Mad Bomber set piece can be:

Mediocre elemental and normal defense
Medium penalty for every status except stun, curse and sleep
Bomb damage increase medium
Bomb attack speed increase medium
Bomb charge time reduction medium

I suggest also adding gun and sword damage decrease, attack speed decrease and charge time increase of low so it won't be overpowered.
I also see some more bomber sets that can use ASI like Mercurial Demo set (medium or low per piece, and remove the damage increase on it for balance) and Kat Hiss set (low per piece) to make them more balanced compared to other sets.
And of course add bomb ASI pet perks and trinkets.
Mentioning pet perks I'd like to point out that pets don't have a sleep resistance perk.

Sun, 11/26/2017 - 22:21
#3
Flash-Flire's picture
Flash-Flire
@Fangel

Maybe ASI should just be fuse time reduction, honestly.

Mon, 11/27/2017 - 01:12
#4
Fangel's picture
Fangel
i mean yeah

I would love it if ASI was fuse time reduction, however ASI currently does do something with bombs - it increases the plant speed/swing to bring it above your head. ASI would need to be internally reworked regardless, making it its own stat would probably be better (as to not allow swiftstrike to give bombs that rare buff).

Mon, 11/27/2017 - 05:56
#5
Zero-Chill's picture
Zero-Chill
I think it should be ASI

I think that stat shouldn't be limited to just bomber armors cause making for example Swiftstrike Buckler good with bombs will encourage more people to use them. And ASI on bombs is pretty much useless you can't even say it makes the slightest difference... Just get rid of it.

Wed, 03/07/2018 - 15:09
#6
Zero-Chill's picture
Zero-Chill
BOOM!!!

Back to LD bombing, time to bring this up again.

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