I define "consumables" as items you can pick up in dungeons that you can't take with you when you leave. ie. status vials, barriers, health capsules, and vitapods.
We've all been there. You've just beat a boss, or finished a tough set of arenas. You walk into the final prize room and open ALL THE BOXES only for half of them to drop nothing but vials and capsules...
Like, I'm glad you can get health and status capsules out of loot boxes sometimes, but when they completely override any permanent loot you otherwise could have gotten (ie. Crowns, Heat, Rarities, etc) I can't help but feel kind of cheated.
Ideally, boxes would drop loot with a chance of ALSO dropping a consumable. But if I had to pick between what we have now and boxes never dropping consumables, I think I'd prefer if loot boxes didn't drop consumables at all and only dropped permanent loot. I find the consumables that drop from monsters and health boxes are always more than enough to keep me well stocked.
1 box for a full arcade run from 0 to 29?