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(Welcome to Tier 3.5) Bosses Revamp, Daily/Weekly Dunegon Rotation

4 replies [Last post]
Sun, 12/03/2017 - 13:52
High-Wind's picture
High-Wind

We’ve been all through the same 4 bosses in Spiral Knights many times over, and even Shadow Liar isn’t appealing anymore
What if we had the same bosses reintroduced in Tier 3.5 with new elements and small variations to their dungeons

-Fiery Mega Snarby (Fire/Poison? Snarbolax)
Remember Compound 42? Well take that with less fire traps, more poison and all furries (Beast Mobs pls don’t kill me)

-Thunderous Tyrant (Shock Jelly/Slimes)
It’s Royal Jelly Palace but it’s SHOCK, the kingdom is ecstatic over their newest ruler. Crashing the party is sure to make sparks fly.

-Cryogenic Roarmulas Twins (Freeze Construct/Gremlins)
Pretty straightforward, The huge twin gun pups in an abandoned factory in the tundra

-King of Nightmares (Sleep Vana) (Sleep Undead/Fiends)
It’s our favorite farming spot- er I mean Lord Vanaduke’s Spirit has returned (as if we hadn’t killed him enough) and wants the world in an endless slumber. Stop him before he truly cradles, Cradle....

These missions wouldn’t have a pay wall like Shadow Liar but be limited to dailies or weeklys. Depends on GH

Sun, 12/03/2017 - 16:06
#1
Kryophyre
Fine idea, but...

I feel like adding a different element to the bosses doesn't really change anything... I'd much rather have time and effort be put into new Clockwork tiles or actual new bosses and enemies rather than reskinning old ones.

Sat, 12/09/2017 - 01:42
#2
Fangel's picture
Fangel
ehh

I agree with Kryophyre. They're neat ideas, but it's still the same boss. Shadow lairs are pretty fun because you don't do them constantly and they offer a hefty challenge with an exclusive but grind-bypassable reward. I would much prefer danger missions be expanded upon in this method before another boss reskin. Can always give them the shadow lair backwards treatment too.

Wed, 01/31/2018 - 23:11
#3
Yoriichi's picture
Yoriichi
I love Snarby and Rt the most

I love Snarby and Rt the most because you have to have your timing right and stuff, but I'd like if there was a boss that was almost completely strategical, while also spawning waves that make completing such tasks extremely difficult, and possibly like a timed puzzle that'd require more teamwork than one person smacking a bell/switch every once in a while. A fiend boss would be amazing, I've always thought fiend to be the hardest of all the monster groups, so a boss that spawns fiends and is one of those stupid pieces of crap himself would be amazing. Maybe a devilite king.

Fri, 02/02/2018 - 15:10
#4
Pifix's picture
Pifix
Yeah right fangel

Well, fangel is quite right, would rather see more danger missions or just add "mini dungeons" into gate gen, like adding some random battle pod into the 9 square dungeon randomly into a clockwork or something.

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