So everyone's still asking for a better way to grind radiants, right?
I suggest a "swarm arena" that acts as an endless survival zone.
Basically how it'd work is that you play through the arcade to get to the core (yes, this is arcade specific) and then after completing DaN (maybe, not sure about this) you can descend into the core and fight endless arenas (the mission kind, where you have to do all three).
Obviously, you'd fight swarm enemies, and each section of each arena has a different monster type + status (so you could go through shock beast, poison construct then normal gremlin, for example). There would be NO loot boxes in between arenas, but there would be minerals, and there would be loot at the end of each floor. To make it more interesting, I'd also say only have health regen stations at the start of each floor.
So, if there's no loot between arenas, what's the point?
Well, every 5th floor in the endless zone would be a guaranteed treasure vault, potentially with more red boxes and/or higher chances for rarities. This means that everyone will get their rarity grinder they've been wanting forever, but it's still hard to get to (four straight arenas with limited heals, after clearing all of the T3 arcade), so it wouldn't be too broken.
Possible changes:
- no loot boxes at the end of each floor: exclusively treasure vaults
- no health regens anywhere except treasure vaults
Courtesy of @Fangel
- normal enemies instead of swarm since there are few swarm enemies
- potential for every floor to be an unknown passage
- health boxes after every stage except final
- basically everything in the post directly below this one
If we do a swarm arena, keep in mind that there's only a total of 5 swarm enemies, 7 if you include turrets and souls. Making the standard arenas based off them will not carry over too well.
I would change it up a bit so that the arenas have 2 standard arena parts followed by a third swarm part with rewards after the 3rd part. After the arena you have an elevator that is ??? that has a chance to take you to another arena (50% chance), a treasure vault (30% chance), a "a step beyond" level (10% chance), or an unknown passage (10% chance). From there you just need to make several arena variations and you've got yourself a proper endless arena!
I would say to have health boxes after every arena stage except the final one, with perhaps 4 standard green boxes as well. The final one can have perhaps 10 green boxes. This gets you to about 18 green boxes per arena, a good chance at a treasure vault, but then the occasional unknown passage can show up and mess up your day if you didn't complete the arena's final part without full health.