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Question regarding the Winmillion

5 replies [Last post]
Sun, 01/21/2018 - 17:43
Zantaclaws's picture
Zantaclaws

Honestly, why hasn't there been any sort of five star Winmillion?

This has probably been asked many times, but I don't know any answers that aren't "lack of interest" or "just get a striker". I know the Winmillion currently isn't very strong, and honestly even with a five star variant it wouldn't exactly be trendsetting for the current meta, but I personally would love to try it out. It's relatively unique in the way it hits and, for what its worth, I think a lot of others would love to see it finally reach that point. I wasn't really sure if I should ask this at first, however, since GH decided to turn the Cautery sword into something workable I figured it couldn't hurt to ask.

Sun, 01/21/2018 - 18:25
#1
Fehzors-Forum-Alt's picture
Fehzors-Forum-Alt

The problem is that you can't just create a 5* variant and be done with it. You have to code in new mechanics and test them and all of that. If you don't do that you just get another cautery incident where you create another "trap weapon" that no one ought to want.

Winmillion in particular is in a tricky spot- if it does "good" damage it will be too powerful given its range and ability to close in on things. If it's balanced around this (as it is now) it will do not enough damage and no one will want it. Hence we need some kind of mechanic change, whether that's even larger distance covered during the combo, a long range projectile that does status effects, a better charge.... etc.

Mon, 01/22/2018 - 14:47
#2
Melonfish's picture
Melonfish
It has been well over six years, I'm sure we can just create it.

At this point, considering the Acheron is still blatantly dominant in the melee side of our arsenal, it is less of a design problem and more of a marginal risk of inconvenience.

Even if it does good damage, the fact that its normal attacks make use of projectiles makes the matchups against enemies that are scripted to evade or block projectiles a lot less obvious to approach in combat than it would be with other swords. This change of influence does beg for the following, however: do you want the weapon to tip the scales by being more effective on enemies with poor defensive maneuvers against projectiles or to provide more kick against the more elusive ones?

Is it also really necessary to force a new mechanic onto it despite the weapon already having its own unique and viable mechanic compared to everything else? As far as I am concerned, I suggest the charge attack could use a better alternative compared to what it is now. Perhaps one akin to the Magnus' with punchthrough into one or multiple enemies but slightly less as fast moving or damaging, focusing more on stunning a target with multiple hits over a more leisurely-controlled area. But a completely new mechanic to replace what the Spur line, namely the Winmillion in particular, already has altogether would sorely misadresss the point of players clamoring for a 5* upgrade.

Mon, 01/22/2018 - 15:31
#3
Fehzors-Forum-Alt's picture
Fehzors-Forum-Alt

I do see what you mean though in paragraph 2... I'm coming at this from the perspective of someone that knows how to winmillion pretty well, fight fiends with it, etc. and I find the weapon to be balanced but underwhelming damage-wise due to its extended control over the mobs rather than a hassle to fight with. Perhaps simply giving it more damage would work to some extent, but then we encounter the blitz problem where people learn how to manage it and then it's just too good on them. Anyway...

Here are some examples of things that would help solve the problem-
-A longer reaching projectile would make the weapon more capable at hitting switches, blocks, etc.
-Removing the forced stand-still on the first swipe would make the weapon more fluid and able to act as a gun
-Adding a high chance status effect of stun or shock or even fire etc. would make the weapon a lot more potent
-A larger area of effect on the blade in addition to a longer reaching projectile would add to the feel of the weapon
-A redone charge would make the weapon worthwhile, like you said.

A small damage buff would be welcome but a large one isn't needed when small mechanics changes that don't destroy the weapon can be made.

Wed, 01/31/2018 - 22:38
#4
Yoriichi's picture
Yoriichi
<333

I love my Winmillion, best artwork and everything, it definitely took a lot of time to make and put into the game, so I don't really understand why OOO left it unfinished. Even if the 5* has trash damage I'd still use it bc its fun to use, so I dont really worry too much about that, I just want it to be 5*

Thu, 02/01/2018 - 18:41
#5
Umbra-Lunatis's picture
Umbra-Lunatis
hey guys super good idea here

what if we took the Orbitgun/Mixer mechanics, nerfed them slightly by splitting their damage output between bullets/swings, and set that as a basis for the 5* Wi
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