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My "newish" housing idea, with revamped ideas and upgraded stuff

5 replies [Last post]
Fri, 01/26/2018 - 15:19
Pifix's picture
Pifix

Hello, guys and gals. I want to share my newish idea of "housing" in SK, with the explanation of colonization inside cradle, because we are stuck here and better just waiting in camps for "thought to be" rescue, so let's explain it:

Let's start with the "mechanics" of doing this, the main thing is: buying and accessorizing cradle pieces, kinda like animal crossing, but larger scale.
Start with buying: You can at first only buy "starter sets" of differentiating sizes of cradle islands, which different sizes, added in useful or decorative furniture and "styles", kinda like a background, a tileset and basic atmosphere.

The basic ones would be: *Small shard of land* pack, which has a 100 "tiles squared" island, escape pod, basic crafting station, and a post box.
The different parts explain themselves partially, but nonetheless, i explain them:
The 100 tile squared island is your basic plot of land, but build or decorate on, and from which you expand your owned land, with expansions in form of extra islands or "buildings". The islands can be randomly generated, but mainly trees, rock, and random add-ons.
The escaped pod is basically your "ready room" house, so if you enter in, straight to ready room.
The *basic crafting station* is the main place of self-made furniture, deco or other kinds of machines and stations.
And lastly, the post box, which is just a box where are your mail is sent, with a cute red light lighting up when you get mail to send.

The second "starter" pack I invented is the *Deserted island* pack, which has inside it: A 400 tiles squared island, a small hut, basic crafting station, small pack of furniture: for both outdoor and indoor deco and lastly, the post box.
I won't explain the repeating stuff, but I need to point out stuff on the hut and new island:
This island will have a more drastic random generation, with a certain part missing, having a water source inside it, old ruins like in wolver den or just plainly having a big old hole on the corner of your island.
The hut is an enterable building on your island, which has inside it 3 rooms, one being blacked out for being the "read room" from your normal game. The other two are free to furnish and decorate.

And the last "starter" pack I gonna write, is the: *Lost land of cradle* pack, which includes: A 900 tile squared island, a house, advanced crafting station, a big pack of furniture of varying sizes, decorations, a small pet based on "style" chosen for the pack and the aforementioned: post box.
Now whats wrong with this pack ? Well: This island has a more crazy generation style, with more drastic changes from the other, you can see on those: Small woods, large ruins with seeing even statues, large patches of flowers, jelly fields like "farm plots", medium sized ponds or even lakes, rivers flowing through your land and ending with a waterfall, a cliffside or increased plateaus, or just finding a giant meadow.
The normal house is larger than your hut and to having inside it a ready room, but adding in 4 rooms, which YOU can choose where to put, can be a straight corridor, square or just across, but you MUST add to the ready room, or you cant finish building.

So we are finishing with the packs, so now, how are we gonna get an island and how much are we gonna pay for? Well, for all three, you need first to meet a NPC, in the merchant square of haven, which works as a "Plot seller for starting colonist on the new world", this guy will explain to you everything needed on plot buying and too the guy where you buy expansions and extra "island buildings", but you could too, just build them yourself, but gonna dig deep into your material storage. So, whats gonna cost to just get the smallest island? Well, you gonna need to be: at least a 4* defender knight, have ready 20k crowns and 50 energy, and some spare mats.
For the larger ones: 50k crowns and 500 energy, plus you need to be a vanguard.
And for the *lost land* pack, you need 200k crowns and 1000 energy and need to finish this eras final mission, AKA "Dreams and nightmares".
He will announce the news to you through the mail, in a waxy "English gentleman" voice, plus be adding some bonus, like 100 crowns or spark of life.

We have now explained how we get islands, but what kind of islands can we get and do we need to do something extra to get those? Well, for some you need to finish certain missions or have certain gear ready, to be worth your money spend, Here are all "styles" of tilesets, atmospheres and such:

Lush meadows being one of the "basic" styles, with no extras and hooks in the papers, this *style* adds in the jigsaw valley tileset, background, and music, with wolver den extras as trees, stones and small ruins, same with jelly farm ruins and "farm plots".
Clockwork magic, the basic "clockwork tunnel" tileset, with a compound like bio parts added in and heavy use of machine-like tiles, even adding walls or gears in the generation AND being too part of "basic" style.
Ghost town chapeau, basically the candlestick keep tileset, but adding in the glow of soul and normal candles on every part of the tileset and adding some part of firestorm citadel with a candlestick keep twist. For this "style" need to dig 5kcrowns deeper into your pockets and you need to bash out extra mats, to scare off all enemies from the place. This is part of the "advance" kit of styles, so be prepared.
Coal warmed home: This place you get available after you done the "firestorm citadel" series of missions, and this place is just a less fiery style of firestorm citadel, but still looks comfortable and warming to live in, adding damaged or repaired versions of the vana furniture with a nice smell of burned wood in cabin. This style is too part of the "advance" kit of styles.

And much more will be added in into the rooster, if you met the requirements for being available for your choosing, some might just be for rank, other force you to have already done a variety of missions, or certain just wanna give them extra mats, or just nothing. So that all might be all and done.

Thanks for reading this wall of text and sorry for my crappy English, I am not a native English writer, so take most of my writing with a grain of salt.

Sat, 01/27/2018 - 08:42
#1
Yoriichi's picture
Yoriichi
I like it!!!

Great idea! Much like the Guild halls, but I personally jump from guild to guild, not knowing whether one will last very long, so I don't invest. And also for those who don't fw guilds in the first place, this is a great personal activity for older players who don't care much about replaying the same missions/events over and over. To add to the idea, some sort of daily quest of some sort (possibly this is where the endless battles that had been rumored could be incorporated!! "Defending" your base against endless waves of monsters) or maybe like a sort of mine where you get cr daily with a very very very very slim chance (of course even less than book of rituals) to get some items or even perhaps some materials needed to craft some unique items. i'm sure many people will say this is much too like Guild Halls, but if all these ideas were even to be put into Guild Halls I'm sure this game would be a lot more active.

Sat, 01/27/2018 - 13:27
#2
Pifix's picture
Pifix
Thanks for tips

THanks for liking this idea guardian.
Yeah the guild halls to me were kinda lame too, if people were more active in them.

The new ideas arent bad either, but "defending" your home doenst sound bad either, but i think its more a "prestige" style mission, after you got yourself a house, something like a small scuffle between you, the owner of the island and some gremlins going on your house.

The endless wave idea sounds too, left for dead like, so i think "one wave" attack should be enought.
I think giving the player some proper reward for defending his own home wouldnt hurt badly, but not being really *great*, so 1k crowns or some common 4* material pack wouldnt be bad.

Yeah got the "is too similiar to guild halls" thrown at me several times for an older idea, but it could be still inplemented into guildhalls, but this feels more "natural".

Tue, 01/30/2018 - 13:49
#3
Pifix's picture
Pifix
some stuff added

Wait, i forgot to add some stuff to the furniture.

The basic crafting station can only create basic deco furniture and simple machinery, like a heat crystal creator or *trade* beacon. I explain more mini machines, which are more quality of live machines:

Heat stabilizator: This machine allows you to create heat crystals, based on what star mats you have thrown in, like Glowing fire crystals for 200 different 3* mats and similar, but you only get 9 crystals per 100 mats burned.
"Makes you able to grind certain materials, into heat crystals, without venturing out of your home base, but that grind will not stop just for now"- Item description

Trading beacon: is just a small machine which enables you to sell things on the AH, without leaving your home base/home.
"this useful little machine makes you able to sell away everything you possess, from the comfort of your home base, why were you still selling stuff in the middle of the city ?"

Sprite hut: Basically makes you able to "free up" your sprite to float around on your piece of land without sticking to you like a tick.
"A small house for your little helper, to venture out of the grasp of the owner. DONT FORGET THE LEASH!"

Trans planet radio: Just a radio which enables you to change music from different fiend or gremlin radio stations, like different songs for part of cradle or just listening to the intro song again.
"A little gremlin gizmo, which makes you able to listen to your favorite tunes, or just listen to static if you are that kind of knights...."

And many more gizmos and neat machines to help you out, but these machines gonna cost a lot of crowns and material, so around the 10s to 100 materials per machine.

With the basic crafting station you craft not just machinery, but too deco for both outdoor and indoor use. For outdoor stuff would be: Benches, picnic tables, umbrellas for sunny places, stools, picnic blankets, decorative statues or just decorative objects, plant pots or planted plants if you are in more nature like styles, candles or lights for nights or just dark places, different kinds of special deco for certain styles.

These furniture gonna cost fewer mats and crowns, but those are, you know, deco and interactable objects, kinda like the furniture in guilds.

Wed, 01/31/2018 - 22:48
#4
Yoriichi's picture
Yoriichi
Heat stabalizator

yessssssss this is something that I'd actually use, and it'd give people a reason to actually go to their Guild hall in the first place, and it's make people less whiny about the radiant drop rate

Thu, 02/01/2018 - 15:29
#5
Pifix's picture
Pifix
Really ?

Well, thanks for the acceptance of the "heat stabilizator" guardian.

So, i killed 2 flies with one strike ? (in some other countries it is killed 2 birds with one stone, for whatever reason)

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