I love this game,we discussed a million times its problem,but still it saddens me.I logged in the game and I didnt have the slightest motivation to play again the same things :(.I dont know what we,the community could do..Is it pointless?
Maybe all things have an end(I just think that it could give a lot more than it gave).
I wanna thank players and developers for this awesome game,I really enjoyed it,made friends that I still have contact (I didnt think before that i would make good friends through a game)I had really a great time.Great team-battles with friends,unique graphics,the awesome music..That game really touched me.Maybe i would log again sometime,now its pointless to pressure myself to do it,it ll ruin all the fun momments i had before.
SAD
OP, this game has been stagnant for years now. It does have its moments, when devs release good stuff like the Sloom re-addition or the Guild Hall readjustment, but for the most part it's where it's been ever since Dreams and Nightmares came out. We've been hungry for missions ever since, and it presents a unique problem.
Slime casinos are great, and Winterfest scenario rooms are incredibly unique in their design, but the truth of the matter is that the community has been deprived of substantial content for a while, and it presents a catch-22 where if the players are given something new, they burn through it like paper because that's how the game's "grind" state has conditioned them to. Every player is programmed with knowledge of all the fighting mechanics they need, and that makes every new level far too easy to get stuck on even for a few minutes.
What the developers have been adding, however small, has been genius and interesting. But it's almost never /difficult/. It's always a time-sensitive thing. Casinos cycle in and out, Kataclysm comes and goes, but a lot of the content has been RNG dependent one way or another. And what isn't RNG is locked behind paywalls, such as the Tortodrone event.
So, yeah. You're right, the playerbase has no real incentive to spend hours actually playing through levels because even if there is something interesting, it's usually not something that requires much more than the old throwing-time/money-at-the-wall method to complete.
This isn't the "end" of Spiral Knights. Never was. Doomsday threads roll around a lot, but the game servers never go down, your account never explodes. But I do think the devs don't want to admit they need help, because help means spending money they don't have.
As for me, I log on every once in a while to keep my guild running by dumping 7.5k into it every week.
EDIT: "winterfest scenario rooms" does NOT pertain to Grinchlin Assault. GA is without a doubt the best level set we have, and the scenario rooms are usually somewhat difficult. i am not trashing winterfest.
Midnight, your lyrics are embarrasingly terrible compared to the real song, the syllables barely match up. Go study syllables and try again smh
I'll put 100 on the Banana to win.
I kid.
But on a more serious note, even as a relatively new player (Been around just over a year, hello) I can understand where these points are coming from. Umbra brings up some very good points as to the state of the game and it's ongoing content issues. However, there's not much that posting on the forums will do. Content will always be slow coming and ultimately underwhelming due to the power creep Umbra mentioned purely due to the size of the Spiral Knights, and by extension Grey Havens, team. There's only so much a team such as Grey Havens can do, and whilst Game Masters such as Cronus keep promising us that there is new content in the works, I do not see an update that could satisfy the current content-hungry player-base coming to fruition any time soon. It's sad, I will admit. But nothing that posting an angry thread on the forums could fix when we've seen so many of these before.
Or at least that's my two cents.
It was either Lum or McConville that retweeted something about that whole cycle a while back i think.
It was like "hey playerbase, here's this cool new update we put our blood/sweat/tears into for months! We hope you enjoy!!!" and then the players are just like "sweet, what's next?"
Like, it doesn't take more than a week to design a basic enemy, and even I'll admit that the team's content-addition has been lackluster, but it puts to light that the playerbase will ALWAYS be insatiable. And now that Mist is gone, there's ANOTHER catch22 where players blaze through all your content, but re-implementing it would halve your playerbase.
We're still stuck in that content loop where the best that can happen is you throw a tiny bit of paper on a fire to keep it going for just a little bit, but the fire shrinks rapidly before you can find a log.
The game has always been one where you need to make your own goals. It's about the entire experience, not a single asset or part of the game. It's also important not to rely purely on this game for all your needs - it has a lot to offer, but only goes so far. If you enjoy playing the game, nothing can really stop you from enjoying it, but if you play it too much you'll get game fatigue and want to go off and do that.
I understand this fatigue since I get it every so often too, so I'll log on occasionally and do other things in the meantime. You can make your game time last a very long time so long as you keep yourself engaged with the community while not wearing yourself out by doing the same thing forever too.
Looking down into the clockwork,
Large cogs turned by,
Every monsters advancing together,
So willingly to sacrifice crowns,
Players accepted their fate of grinding,
Give up freewill, conform,
Individual pieces of rage hurled together,
Becomes a full storm.
Looking down into the Great colony,
Grand Arsenal rise,
Even the developers with the greatest intentions,
Started to believe in their own lies,
They can always talk about the future,
But at the end, contents must be made,
The only way out of the clockworks,
Is to strike out and pave your own way!
We all play,
Our own knights,
Will you fuel the desire to grind?
Always struggle with the truth,
With all the games you might have played.
No matter how awesome this game is,
You will eventually leave,
Even when the Vana has fallen,
The grinding still raged with in!!!