I'd like to propose a (possible) alteration to the Tortofist line, but I need community input on this suggestion especially, as I don't know for certain whether or not this would make things worse:
•Remove all Tortofist charge-projectile knockback
My case is thus: Tortodrone shards from the actual enemies deal absolutely no knockback whatsoever. Tortofist charges often like to knock enemies out of the way, however, and make it so that, often, an enemy will never get the full force of the shards, reducing overall DPS and therefore usefulness of the Tortofist.
I don't use them as often as some of you guys do, but this is what I've seen.
I never used them, but I think the ability to block off areas is what its most used for, especially with multiple charges at once.