GOALS:
-To make sleep themed armors a worthwhile investment
-To provide a challenge for players that comes with great rewards (prestige + some rads)
-To expand upon the sleep status
-To provide a danger mission that favors normal damage
To begin with, I want to look at what armors and items we have for dealing with sleep-
--Royal jelly set--
This grants good resistance vs piercing, normal, and stun/sleep
--Starlit demo set--
Somewhat like jelly set but with bomb boosts (ctr) and less resistance...
Important: Negative stun resistance!
--Starlit hunting set--
Somewhat like jelly set but with sword boosts (damage) and less resistance...
Important: Negative stun resistance!
An ever-present source of stun, to make armor decision meaningful
I want to create a new enemy for this mission- the shaman, which function similarly to phantoms. I envision shamans as follows-
-Shamans behave like phantoms
-Shamans are a beast enemy
-Shamans can be killed for good, and have drops
-Shamans come in two varieties- stun and sleep
-Shamans have a haze surrounding them that does minor stun or sleep, which can be overcame via max+max+low status resistance
-Shamans' charge attack is that of the almirian crusader's lance, not the phantom's bullet attack
-Shamans are elite enemies, like grievers and mecha knights
-Shamans are immune to sleep, freeze and stun
-Shamans are weak to fire
Having a stun cloud floating around would cripple those that bring in more offensive armors, making them play around that status. Meanwhile, those who choose royal jelly must suffer from not having any offensive bonuses.
Other Enemies (how do we favor normal damage?)
Slooms would be a necessary enemy to place here, and would make up most of the fights. Since slooms are weak to shadow and beasts (shamans) are weak to piercing, it would make sense to provide undead here in addition. That way, there is no one weapon type that can "solve" this danger mission, and normal becomes an asset. Undead I'm interested in seeing include phantoms as an ever present threat (same as in graveyards), and dust zombies, since those deal stun.
Hmmm I like the idea of shamans but what if they weren't limited to a singular status problem? Immunity to status problems plus the ability to cast any status problem, possibly when charging for the attack a color to indicate the status is given would be fun. Of course if this is the case, their damage would be low as that would be pretty OP