Way too many times I have looked at a helmet and armor combination and have been like "Wow! These'll look great together." Only to be wildly disappointed that a certain pointy bit or collar clips through the other pieces horribly. And you could say "Oh well those pieces aren't in the same set. They weren't made with each other in mind." And I would say "Sure that's a valid point. But wouldn't it be nice if there were certain parts of the armor you could toggle on and off to make them fit? Yeah it would."
Some armor pieces that are in the same set don't even work with each other. Mainly the Mercurial Demo Set comes to mind. The headpiece is way too big for the body, which is just a reskin of the standard bomber attire with Tesla coils slapped on, which was a poor decision to make. That inner collar clips so badly with the helmet and, for me at least, ruins a good looking set.
A lot of accessories also clip but it's only slightly.
My suggested fix? Add an option to make certain pieces on armors and cosmetics toggle-able. I don't feel like the models have to change either, just certain textures should be able to be made transparent.
As always, discuss in the replies.
Just use costumes and add accessories to mimic a certain item like attaching a mohawk to a spiral demo helm to get a mad bomber mask with a different color theme, or attach prismatic pylons to an armor other than mercurial demo mail to look like you’re a walking tesla without having the appearance of mercurial demo mail that you don’t like, etc... I’m sick of people who keep saying “wish we had *insert something already implanted into the game but in a slightly different form*” + with something like this in a game like this where the devs are busy with their lives and don’t have the time to code this stuff, I think they’d either leave it or remove and a lot of people like the items’ appearances as they are so just deleting them because some players don’t like them would suck but the ability to toggle certain aspects is rarther complicated.