So I can't log onto Spiral Knights for the time being, but I just can't stop thinking of it, I like this game so much that I'm always planning things to do when I come back. So I've been reworking my control theme and planning to get some new gear, and I thought maybe I could put my thoughts up on the forums so I can know what people think of the gear I'm planning to get and where to use them effectively, and maybe some new knight will benefit from my new control theme or my new planned loadouts.
Controls : -
W : move north
S : move south
A : move west
D : move east
spacebar : move forward
LMB : action
RMB / MMB : Shield
Q : weapon slot 1
E : weapon slot 2
scroll up : weapon slot 3
scroll down : weapon slot 4
tab / left shift / left ctrl : dash
left alt : shield bash
1 : quickslot 1
2 : quickslot 2
3 : quickslot 3
4 : quickslot 4
Z : sprite ability 1
X : sprite ability 2
C : sprite ability 3
num 0 : view map
num . : reply
~ : HUD lock
right shift : loadouts
These controls may seem a bit weird at first but bear with me I'll explain how this works.
When gunning one usually uses WASD to move and the mouse to aim, I always have at least a blaster-type weapon equipped, so single and double switching is vital for my playstyle. So by using the MMB and the mouse wheel to switch between them becomes so easy as all you have to do is press the mouse wheel and move it slightly to get an instant switch. As for the dash when gunning, use tab because it's closer than the other buttons when using WASD movement. As for swords I prefer using the walking forward movement as I chase my victims so using spacebar to walk forward and LMB to attack and RMB to shield is pretty normal for these scenarios. Shift is set to both left shift and left ctrl so you'll never misclick, also these are the closeSt buttons to your hand when holding spacebar with your thumb and switching with Q and E. The quickslots and sprite abilities will be always close to your hand as well when using any kind of movement. Shield bash is set to left alt as to not misclick when you want to dash, so it's away from it. The view map, HUD lock, loadouts and reply buttons are far away from the main controls to not interfere with the battle if you misclick by mistake.
My planned arsenal : -
Warmaster Rocket Hammer wrh
Acheron (ASI: high) ach
Final Flourish (ASI: high) ff
Final Flourish (ASI: med) ff
Winmillion (ASI: low) win
Savage Tortofist (CTR: med) savage
Omega Tortofist (CTR: med) omega
Gorgofist (CTR: med) gorgo
Riftlocker (ASI: med) rift
Arcana (ASI: med) arc
Phantamos (ASI: med) phant
Loadouts : -
Unknown Passage
wrh ~ lumbers
ach ~ anything that isn't a zombie
arc ~ zombies, lumbers, slimes
phant ~ gremlins, lumbers, slimes
Dreams and Nightmares
ff ~ because wolvers dodge gunfire
savage ~ the zombie/wolver and zombie/gremlin waves
gorgo ~ the lumber/gremlin and lumber/slime waves
arc ~ slimes and lumbers
The Gloaming Wildwoods (both SL and regular)
ff ~ for everything
ff ~ because one isn't enough
omega ~ the charge is useful against the huge crowds of undead
arc ~ provoke wolvers and kill whatever survived omega's charge and kill turrets
Royal Jelly Palace (both SL and regular)
ach ~ because duh
gorgo ~ the charge is useful against the crowds of slimes and giant lichen colonies, standard attacks can get you out of danger when you got too close with ach combos as well, also rips apart the ice queen
omega ~ the charge is useful against the crowds of lumbers
phant ~ kill whatever survived gorgo's and omega's charge and kill turrets
Ironclaw Munitions Factory (both SL and regular)
ach ~ for everything and the boss fight
win ~ for attacking scatterbots from a distance and knocking them back
omega ~ the charge is useful against mechaknights and crowds of constructs
phant ~ for gremlins and slimes that are dangerous to go close to
Firestorm Citadel (both SL and regular)
wrh ~ for trojans and almirian crusaders
savage ~ for the boss fight cause blitz isn't just fun enough
omega ~ the charge is useful against the very large crowds of undead
arc ~ for everything
Lockdown (striker)
ff ~ for obvious reasons
ff ~ for more obvious reasons
rift ~ because it's annoying
arc ~ because now it's double as annoying
Lockdown (recon)
ach ~ setting ambushes
omega ~ setting traps with the charge and trolling around
rift ~ main source of damage
arc ~ more damage
Lockdown (guardian)
wrh ~ for moving around
ff ~ for when someone gets close
rift ~ to support from a distance
arc ~ more guns equal more support
I'm not showing off or anything, I just want some good constructive feedback on my new controls/loadouts to try to make the game as fun as possible. I currently run around with the black kat set and swiftstrike buckler and 2 penta heart trinkets at all times and I'm planning to craft a fallen set and omega shell for trolling around and training around fiends with some penalties. Also I'd like if you can suggest a loadout using the weapons I mentioned above to places I haven't made loadouts for. Thanks for taking the time to reply, and sorry for the long post. ^vvvv^
Well, your loadouts are generally quite powerful, and if they work for you then that's that.
I'm surprised that there are no bombs in here. Nitronome is really useful in Unknown Passage; Dark Retribution can be very powerful in Dreams and Nightmares; Ash of Agni and Voltaic Tempest can slaughter crowds in many places. And Dark Briar Barrage...
It's great that you have some ASI and CTR UVs on your weapons. But I would replace the health trinkets with even more ASI or CTR.