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Rework Energy Wells

10 replies [Last post]
Sun, 05/13/2018 - 23:49
Flash-Flire's picture
Flash-Flire

TL;DR: Make energy wells a sort of "guild energy" so it's less costly to power up energy gates / mecha knights in the Clockworks.

Long version:

After the removal of mist energy and the change of Mist Wells to Energy Wells, they became kinda useless. The best thing you can use them for right now is putting 1 energy in and using it as a decoration.

I suggest a rework to their functionality as such:

When you deposit energy in, it gets stored in the well and multiplied by 1.2-1.5. Now, here's the important change:
You can't take the energy back out directly.
Instead, if someone else in your guild tries to power a gate / mecha knight / turret, it takes energy from the guild's well first, and their personal energy later.
(I'd also suggest decreasing the minimum, maybe to about 100 because having like 750 energy put in minimum is kinda silly)
This means that if a guild is planning on doing some runs in the near future, someone can put 100 energy in the well and you now have 50 gate's worth of energy to use in the Clockworks.

The idea is basically that by putting 100 energy in the well, you've essentially made gates cost 2-2.5 energy for everyone in your guild for a little while.

Thoughts? Improvements?

Mon, 05/14/2018 - 00:14
#1
Sir-Pandabear's picture
Sir-Pandabear

I like it.

Mon, 05/14/2018 - 02:51
#2
Zero-Chill's picture
Zero-Chill
meow

+1

Mon, 05/14/2018 - 09:09
#3
Exokai's picture
Exokai
+1

I like that idea.

Mon, 05/14/2018 - 14:58
#4
Azuresh's picture
Azuresh
+1

+1

Wed, 05/16/2018 - 13:14
#5
Fangel's picture
Fangel
i dig it

Makes it have a purpose again without being mandatory. More incentives to be in guilds is always good.

I would say to change existing mist wells into a new item that you can take energy out of, like the current system, just so guilds that have massive amounts of energy stored can choose whether or not they want to move their energy to the new wells or return it to their inventory.

Wed, 05/16/2018 - 13:24
#6
Flash-Flire's picture
Flash-Flire
ooh, yeah

Yeah, maybe the current energy pool should be moved over to some kind of temporary storage thing (so you can take energy out but not put it back in).

Wed, 05/16/2018 - 13:40
#7
Fangel's picture
Fangel
or heck

Perhaps it could just be moved to officer storage, and then a new "energy" depositing function can be in the standard storage? That'd take care of most of it, and officers could easily transfer the energy to the mist wells afterwards.

Tue, 05/22/2018 - 03:24
#8
Flash-Flire's picture
Flash-Flire

Thu, 06/07/2018 - 05:43
#9
Rambocreativity's picture
Rambocreativity
+1

Supported.

Wed, 10/24/2018 - 04:56
#10
Flash-Flire's picture
Flash-Flire

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