I'm talking about making enemies with multiple parts that have multiple HP numbers. The classic example would be a worm with several segments. Here's how it works:
Blitz = Destroy one part of the enemy. = Bad
AoE = Hit all parts of the enemy = Good
I think you can see where I'm going with this.
segmented enemies = blitz is less effective = bombs are better = also possibly more beast monsters = good
+100