Segmented enemies = weak to AoE; strong against blitz

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Fehzors-Forum-Alt's picture
Fehzors-Forum-Alt

I'm talking about making enemies with multiple parts that have multiple HP numbers. The classic example would be a worm with several segments. Here's how it works:

Blitz = Destroy one part of the enemy. = Bad

AoE = Hit all parts of the enemy = Good

I think you can see where I'm going with this.

Flash-Flire's picture
Flash-Flire

segmented enemies = blitz is less effective = bombs are better = also possibly more beast monsters = good

+100