Forums › English Language Forums › General › Suggestions

Search

Make the Wrench Wand heal and give it a full alchemy line.

4 replies [Last post]
Thu, 08/09/2018 - 06:19
Goldentaile

Basically, completely rework the Wrench Wand to function like a Gremlin Mandar. The normal attack will remain the same, but the charge attack will be reworked. From 2* to 4* the charge attack will heal the Allie that your target. In addition to your fellow knights you can heal turrets and any spawned allies too.

At 5* the path will split into 2 different line's. The Mender Staff or the Mender Wand. The Mender Staff's charge attack will be the same as the 2-4* counterparts but stronger. The Mender Wand will summon a Yellow Circle which heals AoE over a period of 5 seconds. 5 bursts of small amounts of health. However, the wand will have a much longer charge. Comparible to gran faust.

The Mender Wand can heal yourself but the Staff can't.

Weapons like this would be a great wand to start a pure support class in Spiral Knights.

Thu, 08/09/2018 - 07:14
#1
Sir-Pandabear's picture
Sir-Pandabear

In Spiral Knights, all sources of healing are limited. Sometimes there are healing plates between battles, but in general the only way to heal yourself is by defeating enemies.

I'm not against a healing weapon, but you'd need a way to limit the amount of uses. It could draw from heat, your own health pool, have a chance to recharge from kills, etc etc.

Thu, 08/09/2018 - 20:19
#2
Isaac-Shepard's picture
Isaac-Shepard
i agree with sir-pandabear

maybe each use could cost X amount of crowns, or (better yet) each charge use costs a moonstone

Thu, 08/09/2018 - 20:50
#3
Zero-Chill's picture
Zero-Chill
meow

Ooo, crystals for healing, I like that idea. Maybe one kind of wand would use Valestone and the other uses Moonstone. According to their description Valestone contains life essences so it can be used for more powerful healing during a long amount of time while Moonstone contains the essence of knowledge so it can be used for smaller faster bursts of healing. Each of the 5* upgrades uses a different mineral. If that happens I'd like to see gremlin menders reworked a bit. I suggest that they should be able to attack but weak attacks but also reduce their healing power by a little bit. This is just to reflect what we can do with the wand. I also suggest that the Silkwings are currently weak when it comes to healing so I suggest that the mist they release upon their death inflict a random strong status if you walk through it, it should also include curse and sleep. Sorry I branched off near the end.

Fri, 08/10/2018 - 03:03
#4
Sir-Pandabear's picture
Sir-Pandabear
@Isaac-Shepard

I was going to protest that you could save up insane amounts of moonstones/crowns and infinite heal your way through shadow lairs.

Then I recalled that sparks exist.

Your idea falls in line with current mechanics.

Powered by Drupal, an open source content management system