I'm tired of getting hit/assassinated by swords on LD 3-5 tiles away, and getting hits before the full swing animation ends.
Maybe we should have an illusion of our own character (only the user can see it) which is action delayed that depends on our ping / or maybe we can set it. I watched Tennis' video of LD gunning (https://www.youtube.com/watch?v=c2KkLVeviFY) with 2 bars and I can see his latency symptoms, but mine is like 1.5x - 2x delayed as I have 1 bar. This is a very wierd solution but it might be helpful so we can see if we are really out of the opponent's attack range or not. I really want to improve on LD and this might help ppls with huge latency problems.
TBH IDK how this works but if you can have a shadow at the location you're supposed to be, might as well remove the shadow and put your character there... I do something similar when playing PvE on USA server, the pet follows my original position not my current one so I have an idea of where I'm supposed to be on the screen. Maybe they can put something like drones that mimic this behavior but only in LD and you have the option to turn them off, of course only YOUR drone will be visible to you, you can't see other people's drones, it should look like the battle sprites in the laboratory the ones before they mutate into our 3 current pets. I also suggest a new death animation, instead of just vanishing away, the drone scans you then you vanish into the base. You should see this animation on other players as well, not only yourself.