As we know not many players play anymore the Arcade cause missions are more profitable but with the consequence of playing the same stages over and over as a result to tire the player and make him get bored easy,plus if he plays only the same depths he only need a small number of gear too so zero motivation to play different stages anymore or to make new gear.
Now as I play arcade instead of Vana everyday I notice how beatifull some stages are.Some plants,trees furnitures and banners are so awesome that I would love to have them in the guildhall.But how we could have them?Through energy?Through promos that we get occasionally?No..By playing in the Arcade.Every gate has its depths right?And those have their theme.Now my idea is that you need to complete a tier and reach basil in order to have a chance to find a blueprint(or maybe blueprint parts) of something you came across in the gate(plant furniture,floor colour,walls etc).Every tier will have different blueprints that way people will be motivated to explore the whole Arcade.You could craft those bluperints in Hunterlodge with a combination of materials,crowns,energy and even minerals.Best thing would be that a blueprint of a beast theme stage will need materials from beasts too.The blueprints should be bound but the market will start to move,trading materials,buying or selling energy.People will have a reason to hunt materials in various gates and depths in order to craft their favourite furniture plant etc.It ll make players to explore the arcade even more,to make gear for the various depths,to give more motion to the market and the materials and it ll increase the motivation and the life of guilds that are so essential to the pve aspect of the game.
Is it good or bad?The idea is vague,just throwing an idea for discussion,I welcome anyone to tell his oppinion but in a proper-well mannered way.
Great idea! I'm sure this is gonna make the game more alive by giving players something to do, people keep asking for new levels but these are way better as they give you more reason to play the levels you usually never even play like compounds, etc...
I think they should require a lot of blueprints but cost only a little amount of crowns to craft. I think the blueprints or parts that are used to craft the furniture items should require you to pay for them in materials rather than crowns to give materials more use than just crafting gear.
Now, regarding them being bound or not... If they're acquired bound and can only be good for being deposited into the guildhall treasury while bound, that would make players try doing the levels they require rather than saving up and buying them but they were to be acquired unbound, some players would rather farm crown-heavy areas like FSC or OCH then buy them. I propose that they should be acquired bound but you should be able to unbind them for say the price of a 1* item. This would make the newer players wanna farm arcade for them but the richer people would rather buy them with the crowns or energy they already have. This would also create another market within the game which is the blueprint market and people could trade blueprints and stuff.