Ok... I know a lot of you might take offense to this since you probably really like them... but lets go over them from the standpoint of the whole line
At 2* and 3* you have a sword with:
Multiple hits which combos well if you have a Maskeraith pet
Lots of pushing power for cornering or positioning enemies
A cool animation which certainly makes it appealing to new players
A short timer for it's charge attack
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Low flinch chance vs most enemies, even on the charge
Comparatively low damage, even though the DPS for most swords is relatively balanced the playstyle this weapon is most safely used with forces the player to have to cancel their full combo to avoid hits
The charge attack roots you to the ground while you attack (which combined with the low flinch chance means you WILL take damage from something)
The animation from the combo can obscure your view to enemies preparing to attack
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After this you have a choice of two lines, both normal damage....
DVS has the same problems that the earlier versions have along with a low chance to poison the enemy (which is nearly pointless if you have a Maskeraith).
While poison is probably one of the best statuses in the game for countering healers this sword has unreliable chance and short range compared to other poison weapons.
WHB also has a lot of the same problems but also has a boost to damage against Beasts...
The biggest boost to this weapon is an unwritten one.... even though it is small.... the charge attack can Flinch enemies very easily (though it still roots you to the ground and leaves you open to attack from other enemies)
Basically if you use this weapon you are going to get hit by something or you are going to be forced to play so defensive that it ruins the damage output and you'd be better with any other normal damage weapon.
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Long story short this is the worst sword line in the game
(aside from those early game weapons that only go to 2*)
You would be better off crafting a Winmillion than one of these
If Grey Havens wishes to buff this line I would add a little more damage, a little higher flinch chance, and a 360 degrees AOE for the charge attack along with flinch chance... maybe even add type damage to each of these instead of just pure normal
I agree that these are some of the weakest swords in the game. I'm not sure that Winmillion is better. I can't seem to get my Winmillion to do any damage.
The Cutter-line swords are kind of fun, though. The game is a better place for having them, weird as they are.