So I got to thinking what would make this game cooler and I had a few ideas I known this game is still kinda new (I think) and I am new to the game so bare with my ideas. Also my ideas are meant to make the game a bit more challenging in relation to my personal gaming skills.
1st- How about a New boss monster I was thinking a dragon would be cool cause I mean everyone like slayin dragons. but and interesting spin on the idea would be if the dragon was from the Construct Class of monsters, but be it Beast or Construct doesn't matter although a Dragon Construct could pose a pretty cool design. And if the idea sits well with people what about during the journey to reach the dragon you can either choose to fight the Beast form or the Construct form by way of and event that will lead you one way or the other or just by choosing a one elevator or the other one level prier for designated dragon lair.
2nd- How about a mix of monster classes allowing for more diverse assortment of monsters. For example have a mix of Fiend and Beast, Undead and Fiend, Construct and Gremlin. possible monster creation from mixed classes; (all ideas can be added to or improved if players desire)
Maybe even make mixed classes rare monster.
Beast/Construct- Stated above Dragon
Fiend/Beast- Werewolf ( same size and alpha wolvers different design and more life ) possible a rare appearance
Undead/Fiend- Vampire (base physical attacks do life leech) possible second attack summon bats
Construct/Gremlin- Gremlin mechs, Golems With the history of the clockworks and gremlins tinkering on/in the clockworks makes the potential possibilities numerous
3rd- If PvP is a possibility in the future then PvP weapons and armor could be separate from regular Clockwork Dungeon gear perhaps a different assortment of materials required to make the PvP gear. And a different home map aside for regular haven map used for normal Clockwork Dungeon adventuring.
>.> there is a new Tier 2 in development we assume its a gremlin boss
dragon family class monsters have been suggested but the hybrids would make balancing a nightmare
fiends and beasts are weak to piercing damage so in essence the damage would multiply counting both sides of the monster
on the other hand a constructs are weak to elemental while gremlin monsters are resistant to elemental it would counter intuitive to have them in the same monster
pvp is in the works but we dont have the details