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Ideas for the future of SK

6 replies [Last post]
Mon, 06/20/2011 - 13:03
teramind
Legacy Username

So I got to thinking what would make this game cooler and I had a few ideas I known this game is still kinda new (I think) and I am new to the game so bare with my ideas. Also my ideas are meant to make the game a bit more challenging in relation to my personal gaming skills.

1st- How about a New boss monster I was thinking a dragon would be cool cause I mean everyone like slayin dragons. but and interesting spin on the idea would be if the dragon was from the Construct Class of monsters, but be it Beast or Construct doesn't matter although a Dragon Construct could pose a pretty cool design. And if the idea sits well with people what about during the journey to reach the dragon you can either choose to fight the Beast form or the Construct form by way of and event that will lead you one way or the other or just by choosing a one elevator or the other one level prier for designated dragon lair.

2nd- How about a mix of monster classes allowing for more diverse assortment of monsters. For example have a mix of Fiend and Beast, Undead and Fiend, Construct and Gremlin. possible monster creation from mixed classes; (all ideas can be added to or improved if players desire)
Maybe even make mixed classes rare monster.

Beast/Construct- Stated above Dragon

Fiend/Beast- Werewolf ( same size and alpha wolvers different design and more life ) possible a rare appearance

Undead/Fiend- Vampire (base physical attacks do life leech) possible second attack summon bats

Construct/Gremlin- Gremlin mechs, Golems With the history of the clockworks and gremlins tinkering on/in the clockworks makes the potential possibilities numerous

3rd- If PvP is a possibility in the future then PvP weapons and armor could be separate from regular Clockwork Dungeon gear perhaps a different assortment of materials required to make the PvP gear. And a different home map aside for regular haven map used for normal Clockwork Dungeon adventuring.

Mon, 06/20/2011 - 13:17
#1
Madadder's picture
Madadder
>.> there is a new Tier 2 in

>.> there is a new Tier 2 in development we assume its a gremlin boss

dragon family class monsters have been suggested but the hybrids would make balancing a nightmare

fiends and beasts are weak to piercing damage so in essence the damage would multiply counting both sides of the monster

on the other hand a constructs are weak to elemental while gremlin monsters are resistant to elemental it would counter intuitive to have them in the same monster

pvp is in the works but we dont have the details

Mon, 06/20/2011 - 13:17
#2
TypicalBoosh
Legacy Username
BATTLE ARENA!

This game needs a battle arena for knight on knight action! just for fun or place bids...

Mon, 06/20/2011 - 14:08
#3
Kilrain's picture
Kilrain
I kind of like the idea of

I kind of like the idea of "dual class" monsters, and @monkeyman: I don't think it would be that much of a "nightmare" to balance them. For example, for beast / construct, since one is resistant to the other's weakness and vice versa, these could just cancel out making a mob that has no real resistances or weaknesses. For beast / fiend, the mob would get the benefit of both shadow and elemental resists, but a double weakness would make things too easy, so just give it a regular or even 1.5X weakness to piercing. This might make these monsters a bit tougher, but not too much, and if they're on the rare side anyway it doesn't really matter. If you're that worried about the resists, just bring a normal damage weapon - nothing resists that.

Anyway, I would like to see the "pure" monster families get filled out a bit more before anything like this happens (esp. the sparse beasties' and slimes'), but eventually two flavor foes could be pretty cool.

Mon, 06/20/2011 - 14:16
#4
Madadder's picture
Madadder
the problem is also the

the problem is also the workload on the devs to make them. i think simplicity is best when it comes to this and dual family monsters seem tricky to implement

how about the damage aspect? could these monsters do damage split into 3 different categories

Mon, 06/20/2011 - 14:21
#5
teramind
Legacy Username
Response to monkeyman135

Hmmm I didn't take into consideration that Dragon class could be a class all in its own. I came up with the idea while using my Blazebrand sword seeing as how Beast class are resistant to my sword my idea of a Dragon fitting into the beast class just fell into place with there resistance to my blade.

The fact that Fiends and Beasts are weak to piercing yes doing double damage to a mixed class would be unrealistic so just doing normal piercing damage would suffice in my opinion.

And with Gremlin and Construct (the Gremlin Mech) maybe while attacking the monster, the construct part would take damage until destroyed then before it explodes the gremlin would hop out.

Just ideas my fellow SK players.

Mon, 06/20/2011 - 14:38
#6
teramind
Legacy Username
Response to monkeyman135

Well I do admit simplicity would probably be best for the devs. Dual monster classes as I think about it more would just be for the creation of a new monster to fight they would not necessarily have all the benefits that are available to monster class A and monster class B forming monster class C if you get my drift. Maybe have one attack possible a special used less often that is a third category attack but other attacks would be respectably normal ranged. Its possible that I could be a bit overwhelming and your input helps iron out the ideas better.

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