Heat amplifiers are now useless.
Heat is not a problem now, you get a lot of fire on FSC per level.
We don't have enough crystals to go in a Arcade run to level up each level (asuming you paid for the amplifier).
I will asume this is how the heat system works:
They have a variable named crystalCost where they store the cost for each level. Not sure how they price levels but I see
that they just multiply the cost by 2 or 3 depending on if you choose medium chance or highest chance of forging.
So this means they should have an if() for this case.
Whats the points in all of this? =
Heat aplifiers do not work now, we need a forge discount. 10% or more it's ok. Just throw in if(playerHasForgeDiscount = true) to add discount to cost.
Really is it that hard? I mean come one guys, you have even done nothing with the remaining minerals.
Heat was never a problem, so I don't follow that part of your post.
The rest of your post I follow even less. Sorry. Please clarify.