Please improve your FX design in bomb explosions. Seems that way too many people have problems with this.
I'm play bombs, I'm used to them, but the DPS members of the group constantly tell me how annoying the bombs are in terms of visibility. Common complaints are that it's impossible for them to see what they are hitting, or that they can't see when a hit will come from the enemy, among others. They all are visibility complaints. Some of those scenarios even end on the bomber being taken out of the group, not my case but it has happened to at least 2 of my non guild friends.
And all that thanks to a design flaw, that should be fixed as soon as possible in my opinion.
At least make it optional, create an option where we can choose to have clear FXs on the bombs, more transparent, less aggressive and annoying to the battle mechanics.
In short, let us see what's going on.
Also, release more bombs already! =D
I disagree, mostly. The bomb effects are nice and don't obscure visibility too much or for too long. I play with Nitronome, Ash, and Shivermist all of the time, and while some jerks will kick me out of the party because I'm not hack-and-slashing with a heavy sword, I don't think there's actually any visibility problem, just playstyle biases.
I'd be sad if the big boom of the blast bombs were toned down visually, and the haze bombs' mist needs to be visible to allow for effective luring of enemies into the haze (especially with the sub-5* versions of the bombs). It's ok if there's an option to turn it down, but I want to keep my effects as they are.