I was staring blankly at my arsenal and thinking about nothing when I realized: What if the Wrench Wand was like the Owlite Wand?
My thoughts were along the line of:
- The Wrench Wand is a regular sword with a three-swing basic. The first two swings do not prohibit movement and don't use the same animation.
- The third swing (as usual) has a lunge and inflicts more damage.
- Its charge remains the same. Thrust the wand forwards, inflicting damage and knockback and shooting a projectile that does additional damage.
At higher star levels, it:
- Shoots projectiles with its basics, similar to Winmillion.
-The projectiles deal more damage than the swing, which itself has low knockback and its third hit may induce flinching.
- The third swing's projectile is slightly stronger.
- Killing an enemy with Wrench Wand projectiles (or dealing sufficient damage to an enemy with them) leaves behind an aura which lightly heals players that stand in it or ticks statuses like a haze bomb or some other effect.
The idea, ultimately, would be another projectile-sword like Winmillion, that focuses more on safe usage and a support role over Winmillion's (intended) damage and speed.
(Additional possibilities: remove Wrench Wand's construct damage bonus, buff it to 3*, name its 5* variant Spanner Staff)
I'm in favour of making things cool. Would the charge attack still knock enemies sideways?