Friendly suggestion! Statuses should be revamped to be more interactive.
Despite their unique properties, the ways we play around each status are mostly the same: you either take a bunch of damage outright, you bring up your shield and wait for it to pass, or you experience some combination of the two. We default to our shields because statuses simultaneously prevent and punish us for trying to contribute to an encounter. In addition, you will almost always react to the same statuses in the same way, regardless of what monster families you are fighting.
Thus I propose the following rough changes:
Fire now deals less (or no) damage while you are standing still, and deals increased (or the same) damage only while you are moving.
Shock spasms are now heavily telegraphed and do not stun-lock shielding knights.
Poison no longer reduces damage dealt (or does so to a lesser degree), and causes knights to take damage from picking up hearts.
Curse now lasts way shorter and/or affects fewer slots.
Freeze now locks your cursor position, but no longer roots your knight and is maybe unbreakable. There might be some complications with this, so my complex solution is to have freeze function differently for knights and enemies, like poison currently does in regards to healing.
I’m still brainstorming for stun and sleep. Interestingly enough, there are niche cases where you want to get hit by these statuses such that they would benefit you.
I think these are some pretty minimal changes to implement but they could have huge (a few bad, but mostly good) consequences:
Statuses will still punish knights for playing too aggressively, as they did and should. However, they will not directly prevent knights from doing so, and there will be unique ways to avoid their consequences. You would have to change your play-style to account for said status, beyond just tanking it or holding up your shield.
Each combination of status, monster family, and arena/hazards should feel distinct compared even to its neighbors. Fighting a Trojan will feel different depending on if you’re frozen or on fire, and will be doable nonetheless. Getting poisoned in Dreams and Nightmares might mean you have a minefield of hearts to avoid. This is cool in the same way that statuses are already varyingly effective against certain monster families, like freeze on polyps or poison on gremlins, that goes beyond hard-coded status resistance.
Finally, these changes will allow knights with a less diverse arsenal to better succeed. In other words, they are not punished as hard for not having a specific armor line to resist a certain status. This is intended for newer knights but might also pave the way for multi-status encounters. Admittedly, this is both good and bad, as it further devalues defensive equipment and status resistances in general. In discussing these status changes, we might also have to bring up the re-balancing of armor.
Honestly, I think they're just perfect the way they are. They also scale well with +ve/-ve resistances. To counter each status isn't just a matter of shielding. For fire you just take the damage outright, for curse you limit the use of certain weapons, for freeze you use your shield to shield bump monsters away, for shock you time your shielding to the shock spasm so you don't take damage and try to dash in and out at the right moments, for poison you be more careful not to make a mistake cause it'll be capitalized.
And if you have -ve status resistance they will have extended duration and intensity. People are just complaining about how bad fire and curse are because they wear glass cannon sets all the time, what's the point of complaining about them if you chose this path in the first place? I think this stuff is fairly balanced right now, if certain statuses annoy you then use defensive gear, nobody is gonna stop you.
That's also why I never recommend these sets for newbies, I think an ideal balanced set for newbies would be chaos cloak and divine veil with swiftstrike and a heavy-duty shield for harder content especially omega shell. Please stop recommending glass cannon sets and swiftstrike for newbies everytime they ask for gear recommendations.