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About the Illuminating Ward shield costume and Owlite Wand

20 replies [Last post]
Wed, 02/13/2019 - 00:56
Tpen-Five-Fun's picture
Tpen-Five-Fun

Illuminating Ward:

When not in PvE, the candle ward is displayed on the rear, you can barely see it though.
http://prntscr.com/mkf02l

What if we can hold the candle like a teddy buckler/ Power mitt, like this:
http://prntscr.com/mkf0hz (photo-edited)

___________________________________________

Owlite Wand:
The owlite wand's basic attack is slightly better than spam-clicking alchemer shots (ASI H Wand = ASI Max alchemer) but it is still outclassed by single-switching alchemers. I already accepted that fact but what I want to request on the owlite wand is to fix it's charge attack.

It's charge time is almost as fast as catalyzers but there's a long pause that would root you in place before throwing the bullet, this is a major problem in my opinion. It could cause you to miss a well-aimed shot or get a scratch in the face.

These are my set of suggestions for the Wand's charge attack:

1.) Allow us to move and adjust our aim during the pause and before throwing the projectile.

2.) To compensate for the long pause, buff the charge attack. (or change it)
Options:
- Like increasing it's dmg by 20%
- Make the charge attack homing (like the rocket puppy's rocket) or mouse-guided, but make the bullet's movement slower.
- Change it's charge attack similar to sealed sword (but larger AoE). This would make the wand a good utility weapon.

________________________________________
Minor Problems on owlite wand's basic attack: (If the charge attack wouldn't get fixed)

1.) You cannot shield cancel and pull the shield immediately.
2.) There's a short animation before throwing the bullet.
3.) Weak DPS

For the wand's normal attack, a slight buff would be nice to compensate its weaknesses:
- Make the basic attack homing or mouse-guided, but make the projectile speed slower.
________________________________________
The best fix/buff I would suggest is:

"Make both the basic and charge attack homing or mouse-guided, but make the bullet's speed slower. The homing ability should still be weaker than a T2 Rocket puppy to make it not OP. This wouldn't apply to ricochets."

I'm not sure if this would make the wand as good as the nova driver, but I think it's not.... but atleast it's unique and not a watered-down nova driver.

Mon, 02/18/2019 - 05:02
#1
Tpen-Five-Fun's picture
Tpen-Five-Fun
Bump

Bump

Mon, 02/18/2019 - 07:29
#2
Kenpachi-Espada
About the charge attack

I did some testing. The wand does have a much faster charge time than the alchemers to compensate for the long pause. When i compared them side by side t charge time reduction max, both charge attacks came out at roughly the same time.

Mon, 02/18/2019 - 10:19
#3
Theirillusion's picture
Theirillusion

All your suggestions just screams pay to win. There are far worse 5* weapons that could use buffs.

-1

Mon, 02/18/2019 - 13:22
#4
Zero-Chill's picture
Zero-Chill
meow

I agree with Theirillusion, but I still have faith in the GM's, that they'll release it to the public once they fix it which is probably what they planned all along. This isn't gonna become the same case as mixmaster, MSI trinket or celestial vortex, is it? Maybe this is the substitute of a test server that's much cheaper and gets them more money.

Mon, 02/18/2019 - 18:40
#5
Fehzors-Forum-Alt's picture
Fehzors-Forum-Alt

" I still have faith in the GMs, that they'll release it to the public once they fix it"

You should enter your strange and misplaced faith into my contest as a piece of art.

Mon, 02/18/2019 - 23:33
#6
Tpen-Five-Fun's picture
Tpen-Five-Fun
Tbh I might not complain from

Tbh I might not complain from the start if it's a full 100% reskin of nova instead of a nerfed version of nova (nova driver itself has gimmicky sides imo). I don't see my suggestions as P2W tbh, most of them just makes one side better and unique while retaining the major disadvantages on the other sides.

The basic attack of the wand is just comparable to doing the shoot-pause-shoot pattern on an alchemer, except that you cannot pull out the shield quick.
Throwing out the first shot has a sword-like animation that would cause a delay on spawning the projectile.

While charge time is faster than the nova, there's a long pause that can cause you to miss the target and get a scratch in the face.

So It's so improper to use, I would just use a valiance or break a finger with AP than using the wand.

"There are far worse 5* weapons that could use buffs."

I see the wand as one of the worst tbh. The same level of catalyzers, shard bombs, FoV, and cutters...
and below caliburs, troika, tortofists, pepperbox, and etc. (weapons that are still good enough to do the job)

"both charge attacks came out at roughly the same time."

Oh I see, that just makes the wand worse.

Tue, 02/19/2019 - 01:37
#7
Fangel's picture
Fangel
ehh

The wand right now is a comparable sidegrade to the alchemer. I think promo weapons that are easier to use but less powerful with advanced tactics is a much better route to take over something that is more powerful than every other weapon in it's status/damage type.

As both the owner of an orbitgun and an owlite wand, I want to say that the wand is in a balanced spot right now (however being able to adjust the charge attack until it's released would be nice). It's worth noting that the wands do not prevent you from using a nova driver, and in fact, may inspire you to make one should you not have one. Both have theirs ups and downs in different areas and honest to god the wand is actually a bit more balanced than the nova due to its basic firepower being limited.

The wand shouldn't outclass anything, it should be a side option. Where it stands, it's a good option for folks who get ruined by the reload on the gun but still like the damage/ricochets. I welcome more sidegrades like this as promotional weapons (however I would prefer a free alternative that is better in most cases, such as a nova driver, as a way to not make them "mandatory" for all players).

Wed, 02/20/2019 - 22:59
#8
Fehzors-Forum-Alt's picture
Fehzors-Forum-Alt

Weapon and gear balance doesn't actually have any impact on the game because the content most players are here for is the image of wealth, power, and respect that come with purchasing and obtaining rare items, becoming a higher tier, or having the most crowns, or having the most prestige, or getting the game masters on your stream.

Sun, 02/24/2019 - 09:43
#9
Tpen-Five-Fun's picture
Tpen-Five-Fun
OwO

http://prntscr.com/mpef0m FIXED!!!
- 2-shot/reload
- Shoots in Cone Pattern

I know it's a stupid idea, this is just a joke and not a suggestion. I just made this out of my hopes of another wand fix and adding a shotgun-like weapon in the game. Dunno if this will make the wand overpowered or underpowered...
(Well ppls from discord say it's underpowered, so increasing the bullet number from 6 to 12 might fix it.

"I don't care now if its either underpowered or impractical, but please make the wand atleast a little unique"

Sun, 02/24/2019 - 09:34
#10
Kenpachi-Espada
Again

This will just feed into pay to win aspects of the game. The wand is fine as it is. Introduces a new mechanic to guns that isn't inherently overpowered or underpowered. It is completely viable. All unique promotion box weapons should not have some amazingly unique quirk to them, I was fairly happy when the wand remained stable after the patches.

All of your ideas just feel like you want the wand to be super strong or extremely unique just because it is locked behind a promotion box.
A new shotgun type weapon should be reserved for a new recipe line. I see why GH didn't do this for the wand, I feel like it was more of an experiment for things to come.

Sun, 02/24/2019 - 10:04
#11
Tpen-Five-Fun's picture
Tpen-Five-Fun
.

^Sorry for not including "just made as a joke and not a suggestion" at first (fixed it). I don't want the wand to be ridiculously overpowered P2W like the mixer. If not unique, I just want it to have atleast one little advantage over the nova driver and leave the other watered-down features behind. It won't make the wand p2w.

I didn't bought the wand for bragging rights and boosting reputation like most ppls do... I extremely love alchemers that's why I'm very pushy. Sorry if I'm annoying...

Sun, 02/24/2019 - 10:13
#12
Tpen-Five-Fun's picture
Tpen-Five-Fun
.

^Sorry for not including "just made as a joke and not a suggestion" at first (fixed it). I don't want the wand to be ridiculously overpowered P2W like the mixer. If not unique, I just want it to have atleast one little advantage over the nova driver and leave the other watered-down features behind. It won't make the wand p2w.

I didn't bought the wand for bragging rights and boosting reputation like most ppls do... I extremely love and addicted to alchemers and I'm just disappointed not only because nova driver outclasses it in every way, but also it's because it doesn't do the job atleast decent for a 5* weapon... that's why I'm very pushy. Sorry if I'm annoying...

Sun, 02/24/2019 - 12:48
#13
Zero-Chill's picture
Zero-Chill
meow

It has less charge time which makes it an advantage if you just spam charges like most noobs do.

Sun, 02/24/2019 - 19:37
#14
Tpen-Five-Fun's picture
Tpen-Five-Fun
It has less charge time but

It has less charge time but there's a long pause before you release the bullet. Within the pause, your mobility is completely locked, it would cause you to miss a target or get a scratch on the face. I think it's charge attack is comparable to winmillion but unlike the wand, you can still adjust your aim with the winmillion.

If you charge both alchemers and a wand at the same time, both charged bullet will come out at the same time... so it's actually a disadvantage.

Thu, 02/28/2019 - 05:03
#15
Tpen-Five-Fun's picture
Tpen-Five-Fun
Ok how about this as a solution:

1.) The wand swing would push (like hitting with a brandish) an enemy and deals 2* normal brandish dmg or wouldn't deal any damage at all. (This wouldn't push large enemies like lumbers, trojans, and deadnaughts)

2.) Charge attack: Upon releasing the attack button and on the start of the pause, the user will release a small invisible blast (similar to protobomb but smaller AoE) that would push enemies 1 tile away, it would also dissipate projectiles like puppy bullets and would make puppy rockets explode (You can still get hit by the explosion ofc). The blast deals NO dmg.

So is it still P2W or balanced? It still wouldn't make it better than the nova driver but atleast these buffs would provide the user some sort of defense to compensate it's poor dps, unable to pull shield quick while shooting, and mobility locking.

_______________________________________________

Plz don't tell me again that the wand is already fine as the way it is. Please don't use it's performance on T2 and solo runs as a proof cuz even the likes of cutters and winmillion can still compete and perform great there.

_______________________________________________

To developers:

- Greetings! We were informed on the last patch related to the wand that it's attackspeed was slightly buffed, I experimented and compared the old/new one.
Both the with Attackspeed (High) did 14 shots in 10 seconds... I think it's a bug. (Because the wand is using a sword animation)

https://www.youtube.com/watch?v=SWmfn9pH2Iw (It shows that the new one did 15 shots/10 sec, however I made an error on counting)

Tue, 03/12/2019 - 01:21
#16
Tpen-Five-Fun's picture
Tpen-Five-Fun
The wand isn't actually bad... but only if...

Sorry for necroing...

I changed my negative views on the wand a little bit. I tested a ASI+6 wand on solo FSC for the first time and it shoots almost as fast as single-switching drivers, it has a huge difference with ASI+3 that I used to have....

Well ofc the wand would still succ if the user doesn't have experience/knowledge on how to use alchemers effectively.

And another good thing is that you can spam it with consistency, the lag and rubberbanding effect wouldn't break your rhythm...

Tue, 03/12/2019 - 15:59
#17
Skepticraven's picture
Skepticraven
↑↑↓↓←→←→ba

"It shows that the new one did 15 shots/10 sec, however I made an error on counting"

I recommend a recount of the single switch shooting, too. Switching youtube's playback to 0.25% makes it easier.

Tue, 03/12/2019 - 17:07
#18
Tpen-Five-Fun's picture
Tpen-Five-Fun
I think I also made an error

I think I also made an error there, (because of the visual bug)

Tue, 03/12/2019 - 19:34
#19
Tpen-Five-Fun's picture
Tpen-Five-Fun
However... I still want to

However...

I still want to push the suggestion of the wand's basic attack's swing being able to push enemies 1 tile back and the charge attack being able to spawn a small invisible blast that would also push enemies 1 tile back, and would intercept projectiles.

Cuz unlike single-switching drivers, you are completely defenseless when shooting the wand, and the fact that you can't pull out the shield quickly because of the swing animation.

For alchemers, using shield to cancel the animation when switch-shooting grants you a minor form of defense, the shield can block attacks and push enemies away.

Wed, 03/13/2019 - 08:52
#20
Tpen-Five-Fun's picture
Tpen-Five-Fun
https://www.youtube.com/watch

https://www.youtube.com/watch?v=ClfVwCufRek

Max ASI Wand did 17 shots in 10 seconds while single-switching drivers does approximately 20 shots in 10 seconds.

17 vs 20, a small difference but it's worth the trade if shooting the wand wouldn't get pwned by lag and rubberbanding effects.

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