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About Drivers and Magnus' basic shot range

3 replies [Last post]
Wed, 03/06/2019 - 05:19
Tpen-Five-Fun's picture
Tpen-Five-Fun

I just discovered that the maximum range of a driver's basic shot is much lesser than it shows visually, and magnus' basic shots can travel farther than it should be...

http://prntscr.com/mtz15r
^ A driver's basic shot cannot hit the switch but a magnus shot can despite that... visually, a driver shot's range is more than enough to reach the switch while a magnus shot is 1-tile short to hit it.

http://prntscr.com/mu10pg
___________________

Driver's range (Visually)---- 10.5 tiles

Magnus' range (Visually)----- 6.5 tiles

___________________

True Driver's range--------------- 7 tiles

True Magnus' range-------------- 8 tiles

___________________

So this means that magnus' projectile can hit a target 1 tile farther than a driver's projectile.

Is this a bug that should be fixed or is this a product of having a high ping and bad connection?

Wed, 03/06/2019 - 06:49
#1
Zethalan's picture
Zethalan

Yeah, the alchemers' shots are glitchy like that. You would think they would've fixed that in the gunner update, but no, they haven't touched that at all despite the people reporting it.

Wed, 03/06/2019 - 14:21
#2
Zero-Chill's picture
Zero-Chill
meow

Magnuses should have even longer range than that on regular shots IMO. They seem to be intended to take the role of snipers in this game having high stagger chance and high status that can slow your target while being slow-firing but having accurate shots.

Alchemers on the other hand, don't need any more range. They're pretty outstanding at close to mid range if you can aim right.

But of course I do agree that the visuals should be fixed.

Thu, 03/07/2019 - 06:08
#3
Skepticraven's picture
Skepticraven
↑↑↓↓←→←→ba

Magnus shots explode when they terminate. The explosion adds a bit of perpendicular and distance range. This occurs whether or not it hits something and is likely the larger explanation of the visual discrepancy. Hitbox pattern closely resembles this shape (shot from right to left): o----
Alchemers bounce when they hit something. Otherwise, their hitbox is a line on normal shots or a K--- shape on charge shot (shot from right to left). They get no explosion to add distance.

Antiguas have pretty derpy animations to match their hitboxes. They're not visible much, but what is visible doesn't represent where it hits very well. It's pretty close when firing vertically, but pretty far off when firing horizontally (due to the artificial Z-level).

Talking about Z-levels... whenever there is a slight hill all gun animations do really odd stuff.

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