Bombs currently don't have a normal attack and rely on charge attacks to deal damage. Let's change that!
Allow mini versions of a five star bomb to be thrown when the attack button is tapped twice in a row. If the attack is only tapped once and held, the bomb is charged randomly. If it is tapped twice before the charge bar appears, the knight will throw a smaller bomb with half the radius a few tiles ahead. The fuse time will be exactly identical to a normal charge attack, however the bomb will do less damage on detonation and will have a smaller knock-back if applicable.
I think implementing this for all five star bombs is fair and would create more versatility for bombers. It would also allow bombs to make use of attack speed increase UVs.
How the animation could look like:
First tap - Knight hold up the big main bomb
First tap release- Knight pulls bomb down and the main bomb splits into multiple little bombs.
Second tap - Knight throws one (or more!) of the little bombs 2-3 tiles away.
Second tap release - Knight takes some time to stash the remaining little bombs (like handgun reloading animation)
If the first tap is not released quickly enough, the normal charging animation plays out.
I like this idea. Making the bomb be thrown upon releasing the attack button is a cool idea. I don't know if it needs a combo system like swords/guns though, otherwise charging bombs may become a bit awkward.
Otherwise I think keeping it simple and having the release always throw a bomb the star level amount of tiles in front of you would be good, unless it's fully charged in which case it is planted as per usual. If we wanted we could also make it so the longer you hold the charge before throwing it increase the throwing distance or decrease the detonation time, but either way it would be a fun change of pace for bombers!