Greetings, it is I, Gerudum! I have come to discuss how I feel about the current Spiral Knight Life, and what I would like to see changed.
Let's get straight to the point, I'll be reviewing everything I think should be changed or have a problem with. Anyone is open to discuss their problems or respond to other people's!
Crafting, Heating, and the Forge System
The crafting system is in a pretty solid place right now, however, there are a few problems that I have with it. The first one is orb of alchemy drops. The rarity of orbs of alchemy isn't my problem it's how they overlap. Different tiers of orbs of alchemy overlap at different depths, so if you get an orb to drop, theres no guarantee it's what you want. For example: eternal orbs start dropping at depth 15! That's not even tier 3. When I go to farm elites, it's very annoying to start getting eternal orbs when I dont need them. Same goes for advanced. They also overlap with elites at a few depths. I go to farm advanced and sometimes get elites. It's really annoying and if it wasn't like this, it would save a lot of time.
Now with fire crystals, it's not the first few levels of crystals that are problematic for me. It's the last level of crystal, radiant fire crystals. They don't reliably drop until the last few depths of the clockworks. Depth 27 and 28. They sometimes appear in 25 and 26, but it's pretty rare. Also shining fire crystals are still dropping a lot in this range, which decreases how many radiants I could be getting. Furthermore, it takes a long time to get to these lower depths, if you're farming via arcade you're investing quite a bit of time for a chance at radiants. It just sucks. All of this adds up to a really long radiant fire crystals grind.
Valestone and Moonstone
Short and to the point. Valestone and Moonstone literally has no use. Because prestige also has no use. All prestige does is give you a fancy little icon next to your name, nothing that affects gameplay, so what's the point of grinding prestige? Valestone and Moonstone used to be used in a system called gate creation where players could influence what kind of levels generated. After it was removed, valestone and moonstone were reduced to prestige minerals... Unless you're bringing us new pets please give us another use for these crystals.
Balancing
So armors. There's 2 armors that are really above the power curve. Chaos set and Black kat set. I dont have a big problem with black kat set because it's really hard to obtain. However, chaos set is an easy to obtain armor and isn't difficult to learn. You trade off status defect for insane power. Also Chaos is the only set that gives Charge Time Reduction to swords. That's pretty sad for people who want to build a defensive charging sword build. Personally I would probably nerf chaos damage bonus to low, but I would want to see other armors get buffed instead. The meta is pretty stale with everyone using chaos set. Black kat is still kinda rare with how hard it is to obtain and as I said before I don't have a problem with that. I just want something to promote using other armors, and can we please get a sword charge time reduction set that isn't chaos?
Mmm weapons. Here I'm just going to list off every weapon I think has problems.
Levels
No, I'm not going to ask for new levels. There's a few things here that make me sad. For one, theres a ton of mission unique levels that are really fun and cool. However, they never appear in arcade, ever. There's too many levels to count, but if these got added to arcade it would really spice up gameplay and increase the possibilities endlessly. Secondly the blocked off area in The Jelly Farm, this is where the giant green jelly used to be housed, but it was blocked off because it was too hard for new players. I think it could be brought back now that everyone is better at the game. Finally, shadow Lairs. These beasts are way too expensive! It costs 1800 energy just to play one and the rewards are not worth it. They are a lot of fun but are not accessible for the average player. In my perfect world, they would be free and you'd have to reach the core to access them. However, they probably won't happen. I would really like to see shadow Lairs become more accessible so more people can enjoy them.
Conclusion
I believe that is everything I wanted to talk about! I hope you guys read this, have a nice day.
All of this has been discussed heavily, but of course you can discuss it some more. I generally agree with all of your points, but some of them are much more important than others: Radiants and armor, in my opinion.
The Orb of Alchemy thing doesn't bother me much. Higher-star Orbs cost much more energy, so in a sense the game is being generous in giving them so freely. Lower-star Orbs can be purchased easily.
The scarcity of Radiant Fire Crystals is a major concern among the players, and I do wish that Grey Havens would lessen it a little.
Making Valestone and Moonstone useful is a very low priority. You are correct that prestige is cosmetic. But cosmetics are a huge part of this game, so don't ignore them as a motivator for players.
Yes, armor should be balanced. The imbalance has grown worse over the years because of various buffs, nerfs, and rule changes.
Yes, weapons should be balanced, but it's a lower priority than armor. Players happily use Antigua-line guns, even though they are weak.
The fact that some content is mission-only (e.g. Arkus) doesn't bother me. The fact that some content is Arcade-only (e.g. danger rooms) doesn't bother me.