Describe how you would design spiral knights gate and level building from the bottom up. There is no game yet, you can implement anything. How would you make it work?
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How I would design gate and level building
We can implement anything... well it would work kind of similarly to the current system.
I think we would keep the depths system, but I want levels to feel more connected than they do in Spiral Knights. Aside from the level packs with minibosses at the end, the levels drastically change from depth to depth, but follow a core theme. Here's how it would work
Instead of having an entire gate generated from a input of the materials, it'll be generated slowly over time until completion. There'll be 4 different materials you can find within the depths. These are the key ingredients to generating a new world.
Each gate will start off with nothing in it. Once you reach the end of a gate you'll come to a terminal, where you can deposit these materials to contribute to the next level of said gate, you can also do this at the beginning of a gate, as it would become entirely tedious to have to run the entire gate again just to deposit materials... Since in this system gates are going to be a long term project.
There should be at least a 6 hour wait between each level creation, so 4 levels will be created per day.
As for the levels themselves, they take input from the previous level and the 4 different materials to determine what the next level should be. In Spiral Knight's case, if the last level was a fiend level, the next level would have a higher chance of being a fiend level, unless the minerals cancelled that out.
Gates will be comprised of 30 depths. There are resting points every 5 depths where you can return to the hub and come back there at any time once you reach them.
So what happens after the all 30 depths are created? Well the gate will be complete, and players can visit it any time, a new empty gate is also created when a gate is completed, up to 4 gates can be worked on at the same time. Over time players will have created more and more gates. Good ones, bad ones, fun ones, annoying ones, but there will be plenty of different combinations as the game goes on.
Why create gates when you can just play old good ones? Simple, creating gates/levels will reward the player with money and other goodies.
Entry
Discord ID: Bossman#4218
I don't have much experience with java and music production. But I'm really into level design and I'm good at making the art.