When I heard GH introduced an upgrade for Winmillion, I was a little disappointed. None of the issues Winmillion had seemed to have been addressed, and the name "Turbillion" struck me as kind of dumb.
However, I crafted the thing and discovered its damage values are better than I expected them to be, and measuring its attack speed by recording suggests that it has the same attack speed as the Spur, only lasting 3 frames longer on the final swing because it cannot be shield cancelled. I like its appearance and its name has grown on me, but its charge attack still has the issues common to all Spur line swords. They are as follows:
- Like Avenger, when the charge attack is started next to a wall, the bullet collides with the wall and disappears.
- When you shield cancel the charge, the bullet sometimes doesn't spawn.
- The bullet's hitbox seems a bit small. It'd be more useful if it was a bit bigger.
- The bullet's knockback sends the enemy in a direction relative to the bullet, rather than the source player, so it sends enemies kind of everywhere and it isn't very helpful. This is especially true if it knocks an enemy into you.
- The charge swing's hitbox does not at all match the telegraph. The damage is absolutely amazing but you have to stand right next to whatever you want to hit for it to work.
All in all I'm actually pretty happy with this weapon. Its performance might not exactly be 'optimal' (especially when compared to Brandishes), but it definitely seems viable to me.
What are the damage values like? I may have a spreadsheet to update.