Turbillion Feedback

After literal years without playing, I returned to finally level my dumb, underpowered, ridiculous Winmillion into a Turbillion. I was shocked that they actually, FINALLY gave it an upgrade.
I was, predictably, disappointed with the end result.
+
It's stronger.
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I think the Winmillion looks better. Why is it purple? It's not a shadow weapon.
Two strike and shield cancel is better than full combo. That's lame.
Charge attack is completely useless and shield cancels the tornado.
I thought after years and years the spur line would finally get it's redemption.
MY SUGGESTION:
Give the spur line's charge attack a small, moving Vortex effect that pulls mobs in and the Turbillion a chance at inflicting shock status (wind). Or, if you want to keep it purple for whatever reason, give it Curse, as that's a very rare status for players to use.

The current charge is so useless that you pretty much never look to use it. I think pretty much everybody wants the charge to act as a suction bomb that travels from point A to point B.
If they do add a new charge I would like to see the current one put onto the final swing of the combo.
another small change that would make a big difference would be to get rid of the "shield canceling removes projectile ability"