Tortoguns are underused. They have a lovely design and a corresponding game event, but the community doesnt use them enough right now. They even have 3 to 5 star versions, which i miss especially when i see new weapons with just a 5 star form. I'd like for us to tweak their design so that they are used as often as other weapons by the average knight.
The Issues
1. The forced front movement while firing the normal attack.
2. The immunity effect to the charge shards.
The Fix
1. Make the normal attack's dash go the same direction as player is moving and not where he is firing. If player is stationary, let there be no dash, honestly. It might spoil the theme a bit, but it would be the most player friendly design. Also themewise, we are more nimble as knights than the tortodrones, so not having the forced forward dash is fair to imagine. Also increase the range by a half a tile for both the melee and ranged portion of the attack.
2. Have the charge shards tick fewer times per second, but remove the immunity. Right now they will tick rather quickly but the immunity ruins the effect. I think adding a shock effect would be nice, like the real Tdrones. Also, make the landing area more predictable, with a bomb's circle appearing at the current landing area.
Caveats
1. Wont that dash where moving fix give the knight too much speed and be op?
a) Actually it wouldn't. Try having a race with a running knight while you run forward and fire a tgun forward. You arent as fast even if you doubleswitch shoot. With this change It will be the same thing except you can control where you move.
2. Wont that charge change make the gun too good with multiple people in party using it?
a) Maybe it would. But, an effect where the whole party collaborates to use it should be op. It still probably would not be as formidable as a vortex bomb, anyhow.
3. They will never make a design change, this game is on life support.
a) I truly have faith that the GH team will make changes if we can give a reasonable request. I think their investment into Tortodrone event is huge and these fixes are necessary to save this half baked weapon design. The event is awesome, the random bonus area theme and material collection is great, the guns and shields are cool looking and feel like a tdrone's, lets just make the guns usable. I think they can certainly take that last babystep, because they have done so much already for this product. And this game is NOT on life support.
Give your own suggestions for changes to tguns, and Please state if your opinion the changes which i specifically suggested .
Thanks!
I rarely use my tortogun, so I don't have a very informed opinion. But this weapon has a distinctive feel and style that must be preserved. It's great that you have proposed qualitative fixes rather than the old quantitative fixes (buff damage).