I think we could create a new questing format without adding any new content. This will serve to add some interesting flavor to the game.
Essentially these daily list quests will have requirements a player to run a series of rank missions like 5-1a, then 7-3b, then 3-2a etc. After you finish all the required rank missions, you could either get a reward, or get access to a unknown passage mission followed by a reward. The reward can just be a nice chunk of Cr or alchemy orbs or whatever. or it could be a room full of prize boxes. Whatever.
I think such a change would add to the game's play activity without adding any new coding. Rank missions are already balanced properly so that you can play them with any higher level gear and not oneshot everything, we might as well create quests that force players to go back to them.
Please give me your opinions or additions or criticism. Thank you and bless cradle!
Most Rank missions are just particular parts of the Arcade. And the rest are part of the storyline, and don't really bring anything nice by replaying but breaks rather immersion.
Why not just make it a reward for playing Arcade instead? Arcade needs more rewards anyways. Or rewards for the Prestige missions, both the standard and Danger ones, as an experienced player the danger missions just feel a bit lacking, especially since I already have a the highest badge. Heck, that's a great idea actually, just adding more rewards to prestige missions, though then preferably also converting some more reusable rank missions to prestige ones. Or make it like an additional prestige mission that requires you to play arcade.