Shadow Key Rework

So Shadow Lairs are kinda in a bad place right now, one of the main reasons is the price of the Shadow Key, I have an idea. How about we add 4 new Shadow Keys, one for each of the Boss Lairs. These specific shadow keys will only be able to open that boss lair. How to obtain them you might ask? Simple, you get them from brinks: The keys will come unbound.
Gloaming Wildwoods Shadow Key: 30 Frumious Fangs
Royal Jelly Palace Shadow Key: 30 Jelly Gems
Ironclaw Munitions Factory Shadow Key: 30 Bark Modules
Firestorm Citadel Shadow Key: 40 Almirian Seals.
Not only does this make shadow lairs a lot easier to get into, it also gives us a good reason to farm other boss lairs! The original shadow key will still exist, it will be able to open ANY shadow lair and the price will remain the same.

If someone wants to just log on to run an SL and don't have the time to farm lots of a dungeon to farm the tokens, this might be upsetting.

o, sounds good, but why would the dfv key cost more tokens than the snarby key? snarby tokens are easier to obtain, and the runs take much, much less time. it should probably be the other way around, with dfv keys costing less and snarby costing more. It's not like there's an actual upside to running dfv other than for fun (xd sl armour amirite)
Intriguing idea- costs 100 tokens, but you get back 100 tokens for killing the boss. You could technically go forever but like, how many people can do that without killing their sparks?
Then they could add stuff that costs like 50 shadow lair mats.... mmmmmmmmm yes
Another idea- elite = 5, adv = 3 and normal = 1 SL mats, so that it's not necessarily the delicious slog that I love and everyone else hates. The armors could cost maybe 2 or 3 mats, and special items like 100.