Well, i want to say about some weapon that has a stupid charge attack. in my case : winmillion and brandish series.
why i said it was stupid, is because of the damage it's do. i think it need to be buffed.
for example, winmillion in t2, the sword do around 45 damage per hit, the disc thrown from the sword do around 20 damage. (basically it do around 60-70 damage per slash if you cornered the enemy) BUT it's charge attack only do 1 short-range-medium size-projectile that only hit 45 damage to a single enemy???? oh come on, i think that was stupid. who would do a charge attack with that sword then ....?? at least raise the damage into twice the normal slash do and make it a big area damage, so it feel worth it to do a charge attack.
for brandish, i compare it with calibur series ..
charge attack of calibur series is great. if released at close range with the enemy, it can damage 3x times to a single enemy. so for example my charge attack calibur do 125 damage in mid range (only hit once), but if timed correctly, it can deal 375 damage (3x 125) to a single enemy per charge attack (close range and face directly). plus it also damage other enemy that close by.
but compared to brandish, it's charge attack only hit once, that is, if the enemy is right in front of you. ok it does has a chance to inflict negative buff to the enemy, and it has a chance to create a small explosion. but what i was complaining was the damage of that explosion. suppose the normal slash do 40-50 damage, charged slash gave a 90-110 damage, the explosion only do 25 damage ???? and it only appear by chance. that explosion was stupid. normal slash does better.
so even if you timed it correctly, cornered the enemy, and planned the charge attack, you'll only get a max of around 140 damage per 1 charge attack. compare that with the calibur series that do 3x times the charge attack damage.
i think it was rather unbalanced between the calibur series and brandish series....
at first, i thought that calibur was good for handling multiple enemies, and brandish is a single enemy's killer.
but after seeing this, i began to think that calibur was good for everything, and brandish is "rather weaker weapon / just for fun / just for good looking / more challenging to use" weapon.
i think the explosion damage need to be raised to be at least the same amount with the charge attack damage. so we'll feel more satisfied when we timed it correctly, cornered the enemy, and successfully unleash a charge attack and the explosion luckily appear and successfully hit the enemies.
i'm imagining if we're using a 5* sword, unleash a charge attack, the explosion appear 3 times, and it all successfully hit the enemies. it will be a combo of 4x damage of charged attack damage. that would be really satisfying to see. and thus it will be really a single enemy killer.
so what do you guys think?
i'm sorry but what are you using a brandish line on? i currently use an acheron and even though it does 2 explosions that's enough to 1 hit kill even a tier 3 jelly in solo or duo clockwork raids. My gear typically is barbarous thorn shield and full ash tail so i have very high sword damage bonus. i deal about as much damage with my acheron 3-swing combo as with my divine avenger 2-swing combo( both of them hitting all swings and against monsters with shadow/elemental weakness respectively). Each explosion at about depth 17 does like 75 damage or so that's another 150 damage added onto the 280 or so that you landed with the first swing.
now i haven't tested glacius or combuster just yet but one of my friends has used them to great effectiveness also. In my opinion, i think the explosions are where you get the status inflicts most of the time in the charge attacks so its ok to not have the explosions doing more damage