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Stupid Charge attack?

4 replies [Last post]
Tue, 06/21/2011 - 05:40
Crimson-Lily's picture
Crimson-Lily

Well, i want to say about some weapon that has a stupid charge attack. in my case : winmillion and brandish series.

why i said it was stupid, is because of the damage it's do. i think it need to be buffed.
for example, winmillion in t2, the sword do around 45 damage per hit, the disc thrown from the sword do around 20 damage. (basically it do around 60-70 damage per slash if you cornered the enemy) BUT it's charge attack only do 1 short-range-medium size-projectile that only hit 45 damage to a single enemy???? oh come on, i think that was stupid. who would do a charge attack with that sword then ....?? at least raise the damage into twice the normal slash do and make it a big area damage, so it feel worth it to do a charge attack.

for brandish, i compare it with calibur series ..
charge attack of calibur series is great. if released at close range with the enemy, it can damage 3x times to a single enemy. so for example my charge attack calibur do 125 damage in mid range (only hit once), but if timed correctly, it can deal 375 damage (3x 125) to a single enemy per charge attack (close range and face directly). plus it also damage other enemy that close by.

but compared to brandish, it's charge attack only hit once, that is, if the enemy is right in front of you. ok it does has a chance to inflict negative buff to the enemy, and it has a chance to create a small explosion. but what i was complaining was the damage of that explosion. suppose the normal slash do 40-50 damage, charged slash gave a 90-110 damage, the explosion only do 25 damage ???? and it only appear by chance. that explosion was stupid. normal slash does better.

so even if you timed it correctly, cornered the enemy, and planned the charge attack, you'll only get a max of around 140 damage per 1 charge attack. compare that with the calibur series that do 3x times the charge attack damage.

i think it was rather unbalanced between the calibur series and brandish series....
at first, i thought that calibur was good for handling multiple enemies, and brandish is a single enemy's killer.
but after seeing this, i began to think that calibur was good for everything, and brandish is "rather weaker weapon / just for fun / just for good looking / more challenging to use" weapon.

i think the explosion damage need to be raised to be at least the same amount with the charge attack damage. so we'll feel more satisfied when we timed it correctly, cornered the enemy, and successfully unleash a charge attack and the explosion luckily appear and successfully hit the enemies.
i'm imagining if we're using a 5* sword, unleash a charge attack, the explosion appear 3 times, and it all successfully hit the enemies. it will be a combo of 4x damage of charged attack damage. that would be really satisfying to see. and thus it will be really a single enemy killer.

so what do you guys think?

Tue, 06/21/2011 - 09:30
#1
Waluigix
Legacy Username
brandish? really?

i'm sorry but what are you using a brandish line on? i currently use an acheron and even though it does 2 explosions that's enough to 1 hit kill even a tier 3 jelly in solo or duo clockwork raids. My gear typically is barbarous thorn shield and full ash tail so i have very high sword damage bonus. i deal about as much damage with my acheron 3-swing combo as with my divine avenger 2-swing combo( both of them hitting all swings and against monsters with shadow/elemental weakness respectively). Each explosion at about depth 17 does like 75 damage or so that's another 150 damage added onto the 280 or so that you landed with the first swing.

now i haven't tested glacius or combuster just yet but one of my friends has used them to great effectiveness also. In my opinion, i think the explosions are where you get the status inflicts most of the time in the charge attacks so its ok to not have the explosions doing more damage

Tue, 06/21/2011 - 09:45
#2
Daystar
Legacy Username
Eh, even if you're not

Eh, even if you're not completely wrong it's hard to take you seriously when there are so many worse charges you could have mentioned, like the ones that hold you still aimed in a rigid direction for a period of time that almost ensures you'll get hit and miss your target (Striker series, Autogun series, Antigua series).

Tue, 06/21/2011 - 22:25
#3
Crimson-Lily's picture
Crimson-Lily
well, just my opinion though

@waluigix
i'm using ice line brandish. and well, i mean the weapon effectiveness in neutral situation without any UV or something like that. but ok, if we see it from you case, if your damage was 280 + additional 150 damage from the explosions = 430 damage. compare it with Leviathan that do triple 240 damage to a single enemy = 720 damage. so well yeah, from my opinion, that's not rather balanced. i suppose brandish line should be stronger than calibur line. since:
calibur = surround area attack
brandish = Line area attack.

and i think since it was a line area attack, it should be doing much more damage to a single enemy that was right in front of us. but well ..... it doesn't. calibur does better.
so i'm rather dissapointed when i try to switch using brandish series. (i use calibur series before, and switching to brandish in hope for a higher damage output to a single enemy).

@daystar
lol, well yeah i agree with that. those series also rather annoying. it just didn't bother me that much since their charge attack at least still do higher damage than normal attack. so i still can find it's usefullness against lumber monster series and freezed out enemies (like gremlin trapped in shivermist).
but compare it with winmillion, it's charge attack is weaker than your normal slash. what do you expect from that?

Tue, 06/21/2011 - 23:58
#4
Waluigix
Legacy Username
ok glacius line

the friend that has used them has both combuster and glacius and he says combuster does more dps. glacius inflicts the better crowd control though.
but think about your leviathan blade for a moment, you have to back the monster up into a corner or they have to be stationary like gun puppies to even be able to hit them all 3 times and get that 'desired' 720 hit whereas i can charge my acheron and then run behind the monster or even in front of it(when it comes to jellies) and unleash that 430 or so.

true you forsake damage in favor of mobility but against more mobile monsters like jellies or anything that gets thrown away from leviathan's range after the first circle, the charge attack only hits a 240.(now if leviathan blade had the knockdown of dark briar barrage for the first 2 circles and then the knockback happens on the third circle then that would be the most perfect weapon imo because that would cause the 720 to hit every time i think. i would stop being a pure swordsman and might try doing some hybriding)

(i had about the same problem in reverse for my fierce flamberge vs my dark thorn blade. fierce flamberge's charge attack would make me move too much and typically land me on some spikes while trying to kill a devilite or wolver. when i switched to dark thorn blade sure the charge attack hits less but i don't move as much and i can still kill even tier 3 beasts or devilites pretty quickly without embarassing myself by going suicidal. :) )

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