I'm not here to say the game is dead, but to try to make an imagination exercise since we're seeing the inevitable decline of the game.
So, I've been thinking... there's a possibility for a SK II in the foreseen future? How would it be? What you guys would think should change? Any ideas? I think that there should be another way to the progression system in the game, not totally linked to armour or weapons, since once you have all the equipment you can have, it's basically the endgame. There's no re-playability value to the game whatsoever once you get to that. I think that the game too should have more bosses and different maps, not only on the clockworks but other parts of the planet too. There's a lot to cover! So, what do you think? It may not be possible, but I think is nice to imagine. Maybe the discussion can productive and something can come as fruition of it.
PS: man, I really miss 2012.
Arguably release 2013-07-30 was Spiral Knights 2.0, because of the total overhaul of the economy and party dynamics (and features such as battle sprites). But that doesn't change your point, which is: How could Spiral Knights be massively overhauled to make it more re-playable and long-lasting?
As far as I can tell, there are two ways to generate content. The traditional way is for the company to put out new material. Big companies with many paying customers can manage this; apparently Grey Havens and Spiral Knights cannot. The new-economy way is for the users to generate content for each other. There are various ways to gamify this, some of which would lead to massive alterations to the game, perhaps for the better. For this reason, user-generated content has been suggested many times.