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Why FSC is the only place profitable?

8 replies [Last post]
Sun, 12/29/2019 - 07:37
Qever's picture
Qever

Hello,I always had that question in my mind,why Vana run is so profitable comparing with the other missions or the Arcade 3?They offer you very few crowns or crystals.

Ok I know,no one forces you to play Vana if you are got tired of it but I really do not get why things are like that.

The other stages are so pretty,and all the spiral concept wasnt that?To be in an enviroment that changes constantly,in one stage you might need this gear and in the other that gear.This make things less tiring,the opposite in fact it makes it intersting,it gives a purpose to buy and craft new weapons..

When I got bored I say I will just do an arcade run,but when I see the loots even with arena they are dissapointing.For players who are in the endgame and we got tired the endless vana farming we want 2 things.Not to play vana again and again and second to earn some crowns to expand our gear,even if the earnings were a bit less than vana,I guess many old players would prefer to play arcade..

Sun, 12/29/2019 - 07:58
#1
Bopp's picture
Bopp
don't entirely agree

You're right that FSC is very profitable. And you're right that this game is not well balanced in its payouts (or armor, or ...). But I think that you're overlooking some other opportunities.

Operation Crimson Hammer is similar in payout to FSC. By vendoring Perfect Mask of Seerus, you get an extra 30,000 crowns every three runs. (I'm assuming that you have extra Eternal Orbs lying around. Many end-game knights do.)

If you compute crowns per level, then the four danger missions pay less than FSC, but not much less --- 2,000 vs. 2,500, say. (See the data set here.)

Radiant Fire Crystals are more important than crowns for many end-game knights. FSC gives you about 15 of them. (See the data set here.) An Arcade run with deep arenas can give you more than that.

Mon, 12/30/2019 - 10:38
#2
Qever's picture
Qever
Yes I thought about

Yes I thought about that.Especially about OCH but again it limits you to specific stages with specific statuses and you need orbs you might want to spend elsewhere.I would definitely would want a better payout in the arcade as it offers a variety of things.

Why limit ourselves to specific runs?Will the game become so unbalanced if they increase the payout in arcade,and I would suggest not increase like it vana but at least something better?I believe people will complain less about the grind when you do not play the same 3-4 stages again and again.(I try not to play danger rooms not because of the difficulty,but for me some depths are really laagy)

I really believe that the game will be more intersting and it does not demand so much work I presume.

Btw do you remember when it was a time(when the elevators wanted 10 energy)and they had changed for a time the payout in fsc.You could earn a lot then buy energy and go again and still have a good profit.I am remebering doing more than one vana in a day for sure.Now I am really sick that stage..

Mon, 12/30/2019 - 11:30
#3
Bopp's picture
Bopp
no

Btw do you remember when it was a time(when the elevators wanted 10 energy)and they had changed for a time the payout in fsc.

Yes, I remember the days of mist energy. No, I do not remember a sudden, temporary payout increase in FSC.

Mon, 12/30/2019 - 20:39
#4
Sweet-Hope's picture
Sweet-Hope

i remember when they added missions there still 10 energy per depth but now with FSC in the mission tab you were able to get 12k cr with just 50 energy so was so easy to get a profit while get energy to play again. thats why they have to nerf FSC payout to the today 7/8k Cr per run now.

but i agree with Qever, sadly only profitable levels its either FSC or OCH (even if you speedrun it in easy just 3 times you still get 25k cr) and its boring because the same layout, heh even if vanaduke could have a random status everytime you run it (except curse) would still boring.

sadly the problem is arcade because its oudated since missions arcade just look bad, why bother reach certain depth in arcade if you can just click and play? 7-8k under 20-30 mins instead with luck 40 mins for 10k cr and thats if depths are so gently with you, also its depend if arcade gate spawn with clockworks from depth 25 to 28 otherwsie you wouldnt get that amount, and thats another problem arcade usually spawns with not profiteable levels on the last depths and sometimes i think its intended because rarely spawn even with arenas (and they mostly appears when an event hits the server). oh also sometimes clockworks level in those depths give you a level layout which literally its: start point middle then exit elevator in less than 3 mins seriously a short level in those levels its pretty much a bummer. you shouldnt get a short level in depths 27 and 28.

arcade need an update, even one small that let you swicht the next level in the next depth with a small fee of Cr or energy so i dont have to wait 15-30 mins to compound or decontruction swicht map to clockwork or arena that could be a good one. or even better just make the loot in all levels be the same as a clockwork tunnel same amount of crowns and boxes and also have danger rooms so they are not exclusives from clockworks (except for arenas levels) with that small change would make arcade worth to run again. (that or make full arcade run gives 17k cr in tier 3 no matter the level type, so in that way its either 2 vanas or 1 arcade run)

or nerf vana to 5k cr per run but you know people will cry about that because dont want to play anything else than vana.

Tue, 12/31/2019 - 03:44
#5
Batabii's picture
Batabii

Because the devs are too lazy to add any meaningful balance updates

Tue, 12/31/2019 - 12:19
#6
Qever's picture
Qever
So in the end no one believes

So in the end no one believes that if they increased the payout would unbalance the game?
If it is like that,then I really do not understand why they are not doing it.
I am not whining about radiants or to give us more money,I just ask for an alternative way to
earn those lootings we aleready getting them from the same stages again and over again.

Tue, 12/31/2019 - 15:03
#7
Sweet-Hope's picture
Sweet-Hope

this is only my humble opinion so others can disagree its valid, but for me:

its either nerf vana to 5-6k cr per run and arcade not matter the level generation giving a loot equals to 12k cr so players have to choose between 2 vana runs or arcade.

or keep vana with the 7-8k cr per run but buff arcade to give between 18-20k cr per full tier 3 run dont matter what level type were generated in the gate (except vana boss gate) and add more cr and loot drop if it generated with an arena depth so that way arenas are way more appreciated despite their low rate generation.

Fri, 01/03/2020 - 04:39
#8
Fehzors-Forum-Alt's picture
Fehzors-Forum-Alt
Lizzo

Why FSC great till it gotta be great?

I just measured FSC's crowns turns out it's 100% about the same as with everywhere else.
Even then it's slow and grindy.
Yeah, you got crown problems, that's the knight in you
Grind grind, then you solve 'em, that's the free2player in you.
You could have had a fun time. Just a little.
Look at yourself in the mirror, just a little.
You're 'posed to grind it up, but FSC's being no fun
And that's the sound of it not having your back.

Nice to see you back Qever. How's it been?

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