Shouldn't Shard bombs have their detonation time, damage, or AoE buffed?

2 replies [Last post]
Iloonio's picture
Iloonio

Shard bombs currently do terrible damage while having really bad area coverage. Nitronome does 230 damage at stratum 6 whereas Deadly Shard Bomb does 99. I understand that the game is on life support but a damage and/or detonation time buff wouldn't be too hard of a change to make, would it? I am sure that GH already got the suggestion to buff shard bombs countless times already but hey, maybe if they see enough of the same suggestion it might go through?

pls buff shard bombs :(

Fehzors-Forum-Alt's picture
Fehzors-Forum-Alt

https://docs.google.com/spreadsheets/d/1C-ZS4k9_VoyP8qPxCqPMNxwbeZybUJBm...

Shard bombs are actually stronger than nitronome and friends by a bit.

I still find that a buff would be nice for them, seeing as to that they are far more difficult and risky to use than their slight damage increase, and that in order to do that increased damage weakness becomes really prevalent. But that's just like. My opinion.

Sir-Pandabear's picture
Sir-Pandabear

Yeah, it's a bit sad as it stands right now. If you hit with two shards from Deadly Shard Bomb on an enemy, you just about match Nitro. Meanwhile, hitting a whole swathe of enemies with that damage is really easy with Nitro but a lot of work and unreliable with DSB. If shards at least had huge damage potential that'd be one thing, but hit limits, albeit less bugged, are still present.

It's fine for the core to stay weak, but at a minimum, the outer shards on non-status shard bombs should match the damage of at least a CIV hit, just as a ballpark.