Forums › English Language Forums › General › Suggestions

Search

Make heat a knight property instead of weapon-specific

1 reply [Last post]
Fri, 01/10/2020 - 11:19
Massive-Lag-Spikes's picture
Massive-Lag-Spikes

It makes no sense to have to use a weapon before reforging it. The main reason was probably to stop people from gaining Level 10 weapons quickly. With the new heat crystal system, that is no longer a problem.

Instead, make heat be a property tied to the knight instead (think "heat of battle").

  • Each knight has a heat bar which naturally depletes over time, but can be recharged using heat gathered while exploring the clockworks (same mechanic as now).
  • Heat can buff all non-Level 10 weapons to Level 10. When a knight hits max heat, weapons of all levels have equivalent properties as a Level 10 weapon (both CTR and power). This persists until the heat bar drops below 50%, at which point they return to their normal level.
  • Alternatively, heat can be used to craft heat crystals. The cost per crystal can be as follows:
    Cracked = 2%, Dim = 5%, Warm = 10%, Glowing = 20%, Shining = 50%, Radiant = 100%
    (percentage of max heat)
  • Knight death results in the complete loss of all heat. However, the heat is expelled in a fiery manner and deals splash damage to nearby enemies. The intensity of the explosion and the amount of damage depends on how much heat was loss.
Thu, 02/20/2020 - 10:52
#1
Shadow-Wanderer
­

Interesting concept. I really like the idea of being able to craft weapons using Heat. Most of it is just discarded when your gear is capped at whatever level it is.

Powered by Drupal, an open source content management system