UV Accelerator - an interface, which when provided by a piece of equipment and some arbitrary preset amount of funds/energy, would raise the UV of the item one level.
UV Melder - an interface which would take 2 pieces of equipment and would transfer the UV from the second item to the first item; the second item should be destroyed in the process.
Justification for addition:
- Give something for end game players to spend energy on.
- Will not remove the need to craft gear for UVs, since you will still need items to meld to existing gear.
- Allows players to further customize and improve their current gear.
Also sometimes equipment with develop UVs on the 4* and 5* combine which are undesirable. For example, I have a Toxic Atomizer that now has a vs. Beast Damage Low. I'd love to be able to fuse on a different UV (preferably CTR), before I throw down the CE to make it a venom veiler.
If these ideas are implemented I imagine that CE usage and sales from veteran players would increase dramatically as they try to min/max their current gear.