I've just managed to create two pieces of the Cobalt Armor set, but I noticed a problem.
Whenever I'm in Haven, and I look at the stats of my armor, both the Cobalt Armor and the Cobalt Helm show "Health increase +1".
However, when I enter the clockworks, my max health stays at 5 and when I look at my armor, the effects seem to have disappeared.
Is there an item set system I do not know of, or is this a bug?
Same with me, except this is the wolver cap and armor set.
Also, not just armor stats, but weapon heat levels are screwing up as well.
Autogun Lv4 isn't suppose to do 8 damage per shot, that's a Lv1 Autogun.
I clearly know this because I did a 6 depth run with that weapon, and as it gained levels, it did 8 then 10, then 12 damage.
Also, the deception in the armor stats is more than health bonuses, as I clearly take more damage wearing a wolver set, from big wolvers, compared to when I had my lv10 spiral scale set, and they are the same average stat.
I also noticed in the advanced training area, when I step on spikes to take damage, It now takes 2 hits with spikes to lower 1 bar of health in half, and before with the spiral scale mail, I take 3 hits to lose one half, showing defense lost... And I take it that my character's items all got nerfed to level 1 invisibly.
Three Rings, your game is FRIGGIN buggy.
http://cloud.steampowered.com/ugc/540645435777980123/34BEB90EC22646A550C...
EDIT: More info, plus this is a steam account btw.
Lv5 Calibur vs Lv1 Snarble Barb - EXACT SAME DAMAGE! Calibur got nerfed to level 1, except it's plainly shown as Level 5.
http://steamcommunity.com/id/dr46onfusion/screenshot/540645435791423205?...
http://steamcommunity.com/id/dr46onfusion/screenshot/540645435791414524/...
http://steamcommunity.com/id/dr46onfusion/screenshot/540645435791410135/...